Code:if (var.Initialize == false) { var.LtriggerLock = false; var.RtriggerLock = false; var.LcrossbarHold = false; var.RcrossbarHold = false; var.Initialize = true; } if (var.LcrossbarHold == true) { gamefeature.LeftCrossbar = true; } else { gamefeature.LeftCrossbar = false; } if (var.RcrossbarHold == true) { gamefeature.RightCrossbar = true; } else { gamefeature.RightCrossbar = false; } if (pressed(Xinput.LeftTrigger) && var.LcrossbarHold == false && var.LtriggerLock == false) { var.LtriggerLock = true; var.LcrossbarHold = true; var.RcrossbarHold = false; wait 20ms; var.LtriggerLock = false; } if (pressed(Xinput.LeftTrigger) && var.LcrossbarHold == true && var.LtriggerLock == false) { var.LtriggerLock = true; var.LcrossbarHold = false; Xinput.LeftTrigger = false; wait 20ms; var.LtriggerLock = false; }

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