It would also helping groups form faster. So many "LFM T1" shouts that I couldn't join because I've already done it...Coil cannot have the same system because if the RNG shines in your favor one week and 3-4 pieces of gear drops, you'll only be able to get one of those pieces and who knows when the others will show up again.
What Coil needs is the ability to run it once per week per Job instead of once per week per character. This would give us more of a reason to level multiple Jobs as well in addition to keeping us busy pretty much all the time, especially once more Jobs start getting added.
It also sucks that Caduceus is the only boss there I have fun.
Considering Coil's gear is higher quality and will largely supersede pieces of Tower gear, and also gives a significant contribution towards my Myth cap which also gives *guaranteed* gear, *and* doesn't care if I take off-drops for alts, **and** lets me pick and choose my group to ensure success if that's all I'm after..
Also, we have no guarantee that Tower won't RNG you out of that one piece you're after 2, 3, 5, 10, 20 times in a row.
A random number generator is not an indication of difficulty.Considering Coil's gear is higher quality and will largely supersede pieces of Tower gear, and also gives a significant contribution towards my Myth cap which also gives *guaranteed* gear, *and* doesn't care if I take off-drops for alts, **and** lets me pick and choose my group to ensure success if that's all I'm after..
Also, we have no guarantee that Tower won't RNG you out of that one piece you're after 2, 3, 5, 10, 20 times in a row.
The only thing RNG provides is a chance that you could go 10 weeks without getting a single drop.
I would rather have the lockout coil currently has. As I have said before it is not hard to make friends and form a static.
Nobody said anything about difficulty, aside from the last point which was more to say that I'm not reliant on two other groups I don't know in Coil like I am in Tower.
Yes, the RNG is R. However, that applies both ways.
I think the coil lock out system is fine as it is. Sometime you get lucky and get 3 drops in 1 week, other times you get nothing.
I'm not sure you're seeing my point then, nothing is difficult to obtain. You can zerg almost anything in this game in a few days.
Just because it's the 'best content in-game' doesn't mean it should all resort to an RNG system, there's no specific reward for skill, more-so for luck.
If I see someone with a lot of allagan gear, do I assume they're really skilled, or really lucky?
I don't think you read my post.
I'm not discussing having difficulties finding people to play with.
I want to be able to run with them, and I cannot because i'm locked out. "Shio can you help with Turn 4?" "No! I'm stuck in Turn 5".
I had quite a lot of friends, a lot of them I could help with in The Binding Coil, a gear lock out system for The Binding Coil and NOT the crystal tower would be the best option.
Ah, you're right - I don't usually see points that are completely nonsensical, no.
I'm afraid we'll have to just agree to disagree.
Would rather have more bosses in Coil. More bosses = more loot as well. 4 bosses (counting turn 4 too) is kinda pathetic for 6? months of raiding in the highest raid dungeon.
I agree there should be more bosses. The reason why the lockout system works a lot better in other mmos because they usually have like 14 bosses and 3 separate raids to do per 6 month raid tier. Giving the players a lot more to get done in 1 week. The biggest issue with the lockout system now in 14 is lack of content, people blaze through 4 bosses too fast get done in 1 day.
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