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  1. #1
    Player
    Kirschey's Avatar
    Join Date
    Sep 2013
    Posts
    85
    Character
    Kirsche Verstal
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    The loot lockout wouldn't work for coil because it's not a DF instance like CT.
    A group can easily carry one or two people through 1-4 and get them geared up easily
    As it is current endgame, I do not wish to see unskilled players getting carried by friends/buying runs to get the best gear
    When I see people asking for the loot lockout for coil, I assume this is exactly what they want to happen.
    And for people who are saying coil is challenging due to RNG, lol. You are guaranteed 2 drops, each turn (except 3), for 8 people. That's a hell of a lot better than most games with similarly long lockouts, looting the boss, and seeing nothing but some gold. Sure DRG and MNK stuff drops a lot more often, but it's still guaranteed to be there. As a healer I've only gotten 2 pieces due to bad luck, and its nbd, since I know i have 2 chests per turn to try my luck again and none of them will just be empty.

    On the otherhand, I think loot lockout is a silly idea in the first place, since very few people will want to DF CT after they get the piece they need for the week, but it at least makes more sense than doing that system to an instance that is pre-made group only
    The idea of having the lockout be per-class is pretty neat.
    (0)

  2. #2
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Quote Originally Posted by Kirschey View Post
    The loot lockout wouldn't work for coil because it's not a DF instance like CT.
    A group can easily carry one or two people through 1-4 and get them geared up easily
    As it is current endgame, I do not wish to see unskilled players getting carried by friends/buying runs to get the best gear
    When I see people asking for the loot lockout for coil, I assume this is exactly what they want to happen.
    Most of us that are wanting the lockouts dealt with are people that have FC's filled with longtime friends with RL commitments and not-in-multiples-of-8. I personally just want something done so I can include everybody in group content that is fun and challenging but the hard lockout doesn't allow that. At the very least, with CT when that random person with the weird schedule logs on we can run it for them and get them their drop as a group. Coil, they are SOL.

    A per-class coil lockout would be a huge improvement. It would add a benefit to having multiple jobs and allow us to play with the people we want to play with.
    (0)
    Last edited by Estellios; 12-06-2013 at 03:12 AM.