if there is no lockout system (any lockout system), think of WP and AK as the endgame dungeon. very fast gearing process. LOL
if there is no lockout system (any lockout system), think of WP and AK as the endgame dungeon. very fast gearing process. LOL
But CT isn't going to be the endgame dungeon.
In fact is more or less something like AK. I mean, ilvl 55 required? I suppose that ilvl requirements for WP will be at least 45 (AF+ GC weapon+some accesorys) and 50 (AF+GC or primal or wanderers weapon+ some accesory+ maybe 1 piece of DL or some pieces of WP). CT will just be the next step.... No? So it shoud be closer to WP and AK system, not to Coil system.
When a lot of people will be full ilvl 90 (only with mythos) or almost full ilvl 90 a dungeon that requires ilvl 55 can't be the end game dungeon.
Last edited by Elvin; 12-05-2013 at 07:48 PM.
[QUOTE=Zaresin;1629181][QUOTE=Maxthunder;1629167] snip
Jump ship if you like but the lock out is fine. Thats a choice you can make and no one is stopping you but personally if you would rather jump ship over something so trival as a dungeon lock out thats sad. You know I dont see why so many are so up set over coil, why dont you and others like you complain about the up coming 1 week loot lock out instead of demanding that coil be changed to suit you. Not everyone can run all the content or get all the gear but it is there for those that want to go for it. Also not everyone is gonna wanna go back and redo what they have cleared just to help some one else. You are not wasting time as you can make a group either pug or you can make a static group and run on the day or days you choose.
You say you are feeling like wasting your time but that would be some one else wasting their time to help you when you have the ability to make a static or form a pug group when you are on. Now dont give me the work line. I work as well but I find time to get things done in game. Time management is something a lot of players dont seem to understand.
[QUOTE=GilbertLapine;1629176][QUOTE=Maxthunder;1629167] snip
Again why would some one want to run it again knowing they cant get any drops also knowing that the piece they have been after may drop and they cant loot on it. Youll find that some may wanna do this but.. it also can be seen, as some not all want to be carried instead of actually learning what to do and than doing it. Form a static with like mind players set a day or days to run it or you can pug it. It is not hard to do it just takes a little effort and communication on all of the players.
While I hate the lockout myself for obvious reasons, I'm actually completely fine with it. If there was no lockout then people would begin selling coil runs. Think about it, T1 & 2 doesn't require an 8 man. Things would begin there and gradually get worse. I'm fine with selling runs like titan and all since the relic quest is hella easy and doesn't show any real sense of achievement. But BC is something I want to keep authentic. If I see someone in Allagan gear, I'd like to think they are a decent/good player, not someone who paid a group to run the content for them.
[QUOTE=zdub303;1629345] snip
Dude some weeks you get nothing from coil so there is your loot lock out for the week. I dont understand why you think all 8 players get a drop from coil when it dosent happen. You will be lucky to get more than 1 drop per week not saying it hasnt happened but its rare to get that lucky. Im sorry just deal with the coil lockout and stop QQing over it. Players seemed to have made their choice so either you can change it or live with it. Make a pug or make a static and go for it nothing is holding anyone back but themselves.
You must have missed the part where I said I honestly don't care what they chose to do, I was just playing devils advocate because I was bored at work.
You say you are feeling like wasting your time but that would be some one else wasting their time to help you when you have the ability to make a static or form a pug group when you are on. Now dont give me the work line. I work as well but I find time to get things done in game. Time management is something a lot of players dont seem to understand.
Also, considering casual gamers are where the money is as devs stated before (paraphrasing), you'll prob see more things like CTs loot system more often. Outside of esports, the hardcore gamers are a dying breed. There isn't a profit for it so you'll most likely see more casual gamers in mmos. We've seen how it has affected things throughout the years...raids get easier, gear more easily obtained, etc.
Also please look into losing the hostile attitude, just because someone posts something you disagree with, attacking them for their view doesn't help your message. It just leaves a bad taste in their mouth and they are more likely to ignore what you're trying to say and focus on the negative message you present.
Last edited by Zaresin; 12-05-2013 at 11:18 PM.
Considering we are now getting ilvl80 gear from CT, I think they should revisit the difficulty for BC. Put a little more challenge back into the game.While I hate the lockout myself for obvious reasons, I'm actually completely fine with it. If there was no lockout then people would begin selling coil runs. Think about it, T1 & 2 doesn't require an 8 man. Things would begin there and gradually get worse. I'm fine with selling runs like titan and all since the relic quest is hella easy and doesn't show any real sense of achievement. But BC is something I want to keep authentic. If I see someone in Allagan gear, I'd like to think they are a decent/good player, not someone who paid a group to run the content for them.
Coil cannot have the same system because if the RNG shines in your favor one week and 3-4 pieces of gear drops, you'll only be able to get one of those pieces and who knows when the others will show up again.
What Coil needs is the ability to run it once per week per Job instead of once per week per character. This would give us more of a reason to level multiple Jobs as well in addition to keeping us busy pretty much all the time, especially once more Jobs start getting added.
Agree 100%.Girlfriend has been suggesting this for a while now, well before they announced that this is how it would work for CT.
Wouldn't it solve nearly every problem with coil? You get the loot you actually want. You can go back to previous turns and help friends, which means you don't even need statics anymore. You can spend more time actually doing stuff in the game when you're actually farming for specific pieces of gear. And on top of all of that, you're still limited to 8 drops a week per party so the gate is still there, just much more bearable.
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