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  1. #41
    Player
    Enfarious's Avatar
    Join Date
    Jun 2011
    Posts
    704
    Character
    Elasandria Servion
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Airikay View Post
    I hope you realize the numbering convention was used for spells forever in FF titles. Its not a new idea. In fact its how it originally was. I'm not even sure when the ura and aga suffixes were added.
    I didn't say do away with numbering, actually I said Regen II within the same post, or agreed with it.
    I'm fine with numbering, but when the actual function of an ability changes is where the name change comes in, which is more what I was driving at. Numbering should denote level/potency/cost, but the effect from a 1, 2, 3 should not change aside from level/potency/cost, it isn't intuitive.

    Someone else already picked apart the old naming conventions, when the cure spells were freely changed between single target and party wide. The spells for most of the FF series were name Cure > Cura > Curaga > Curasa > Curaja, or Cure1...Cure5. But the effect was the same for them regardless.

    In previous FF titles that have utilized separate single/multi target effects the convention has been Cure/Fire/Blizzard for single, and Curaga/Firaga/Bizzaga for multi.

    When you change what a thing does you have changed the thing and should therefore change the things name.

    Edit: and one day I'll get to post over 1000 characters w/o editing ...
    (2)

    XIV Pad: http://xivpads.com/?Elasandria-Servion-Hyperion
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  2. #42
    Player
    YuiSasaki's Avatar
    Join Date
    Nov 2013
    Location
    Limsa Lominsa
    Posts
    187
    Character
    Yui Sasaki
    World
    Shiva
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Estellios View Post
    This would be great for teaching people to avoid Titan's bombs. No you stand... HERE!!!

    On topic: Just increasing the radius would make it useful to me. They could reduce the potency for all I care, there is a lot of value in a long-rage AOE heal.
    Not to mention it's the best for trolling ppl :> especially tanks.
    (1)

  3. #43
    Player
    Teykos's Avatar
    Join Date
    Mar 2013
    Posts
    102
    Character
    Somna Sleepwalker
    World
    Excalibur
    Main Class
    Astrologian Lv 70
    I would love for a Sanctuary-like effect (Healer removed as a target option from opponents for X time, can still eat AEs if too close to AE target or standing on AE though), but since you restricted it to MMOs/FFs...

    Memory Blur. Only 100% instead of 10%.
    (0)

  4. #44
    Player
    Vivi_Ethereal's Avatar
    Join Date
    Dec 2013
    Posts
    6
    Character
    Vivi Ethereal
    World
    Leviathan
    Main Class
    Thaumaturge Lv 50
    I can't believe no one has said this yet...

    Haste
    (0)

  5. #45
    Player
    ZodiacSoldier's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    288
    Character
    Rasler Almasy
    World
    Gilgamesh
    Main Class
    Paladin Lv 80
    I would kill to have AOE Stoneskin
    (1)
    http://na.finalfantasyxiv.com/lodestone/character/1560295/

    Tanking is a job, DPSing is a science and Healing is an art.
    If the Tank dies, it's the Healer's fault. If the Healer dies, it's the Tank's fault. If the DPS dies, it's their own damn fault.

  6. #46
    Player
    Anna_Lannis's Avatar
    Join Date
    Dec 2013
    Posts
    91
    Character
    Anna Lannis
    World
    Famfrit
    Main Class
    Conjurer Lv 60
    Well, I'd like Holy Nova. Instant cast, check. No cooldown time, check. No aggro, double check. Also damages enemy, check friggin' plus. The only thing Holy Nova doesn't do is get you a beer. Imagine casting an instant cast Medica and Holy at the same time. Having to choose whether to finish casting a heal on a low-hp tank and risk getting killed in a Landslide or Weight of the Land from Titan NM? Now you don't have to! Also you can help DPS Titan's Heart and break Goals while you're at it!

    If F2Ps count, there is also Thunderbolt from the Weather tree from Asda Story. Will do 20% damage to ANY monster, no questions asked. Holy smite from Eden Eternal is a ranged Holy(you don't have to get in range of a mob to AoE stun). Also Holy Light from Wizardry Online can potentally 1-shot any undead in the game if you have chaotic alignment, which would help with WP speedpulls. FATE has Shockwave which in the Defender class of magic is an non-elemental AoE knockback.
    (0)

  7. #47
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Just my two cents...

    Wellspring/Fount: Your heals over the next 9 seconds increase the benefit of Wellspring, which causes your over-healing on party members to be converted into a lingering Manapool buff, lasting which increases their natural health regeneration and provides mana to any caster within the party when applying direct healing to an affected party member. Wellspring has a maximum amount of mana returned based on your healing done over those 9 seconds. Costs ~655 mana. [~535 may be better, Holy's cost as compared to Medica II]

    [Generally returns 300 to 1400 mana, and aids against overhealing threat. Mana returns are averaged between healing potency dealt and the actual healing dealt. Placing a Regen on members affected with Manapool will create no threat from overhealing even after Manapool has ended, as true of most debuffs placed during a shorter buff, but no mana will be returned after that point.]

    Related Changes:
    Overcure would of course have to be changed, which means that the high streaming ST heals to a large close-AoE heal idea would be lost.

    Problems:
    It's not a usually saving grace, but merely a preparatory action. It allows for the exchange of mana, but WHM is the one that most often needs that mana. It does however have the most possible mana return during intensive healing phases, allowing you to make back over double of what was spent.
    (0)
    Last edited by Shurrikhan; 12-06-2013 at 05:52 PM.

  8. #48
    Player
    Sinaloa's Avatar
    Join Date
    Sep 2013
    Posts
    248
    Character
    Sinaloa Dorn
    World
    Phoenix
    Main Class
    Scholar Lv 61
    Another idea I would like: upon casting cure III you do not heal but get a buff "CureIII" lasting about 90 seconds. Using it again it just behaves like now but instant.
    (0)

  9. #49
    Player
    Eisenhower's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    176
    Character
    Meera Khei
    World
    Odin
    Main Class
    White Mage Lv 80
    If they wanted it to be roughly the same, the AoE could be boosted to 8 or 10 yalms and make the overcure proc grant instant cast instead of automatic crit.

    Other than that, give me Prism!
    (1)

  10. #50
    Player
    Deifact's Avatar
    Join Date
    Aug 2011
    Posts
    321
    Character
    Deifact Kinspawn
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 61
    How about looking at the damaging side of WHM? I would quite like to see Quake, Tornado and Flood personally. I would have them as enemy target AOE that also buff friendlies in the area. so Quake could deal AOE damage and give allies stoneskin, Tornado aoe damage and blink buff (basically makes next three hits miss) and Flood would be AOE damage and Esuna & small aoe heal.

    Or something like that
    (0)

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