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  1. #31
    Player
    Airikay's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    364
    Character
    Ineb Yakiria
    World
    Diabolos
    Main Class
    White Mage Lv 60
    Cure 3 with a larger range. 10 units would be nice.
    (0)

  2. #32
    Player
    Enfarious's Avatar
    Join Date
    Jun 2011
    Posts
    704
    Character
    Elasandria Servion
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Soulburn32 View Post
    Regen 2 probably makes the most sense or change Cure 3 to single target raising its potency
    One of those.

    Or single targeted and cureskin effect from XI Solace (it'll step on Adlo toes a little though I suppose, make it so that the SS effect is only for overcure amount).

    Or you know, just fix it to be a proper Curaga (8~10 yalms), and call it friggin Curaga, cause it's a Curaga (with stuper gimp range as it is now).

    Reraise wouldn't be bad either though.
    (0)

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  3. #33
    Player
    Ghishlain's Avatar
    Join Date
    Oct 2013
    Posts
    2,168
    Character
    Ghishlain Pyrial
    World
    Mateus
    Main Class
    White Mage Lv 80
    If they made it like Cura with the Afflatus Misery buff, I think we'd be good since that gives you a nice cure to use against Arena wide light damage such as Titan Tumlts/stomps or ADS Vacuum Wave.

    Cura in XIV terms would be a low potency self centred AoE that has a potency bonus based on the amount of the last damage received. It was about a 10 yalm range and the potency bonus was quite substantial, but in any situation that a WHM may be taking damage in XI, you don't want them to take damage (unless you're crazy like me). If they allowed the damage to accumulate to a set maximum (like, 10-15 potency for every 3-4% damage taken up to a maximum of about 600) at the same MP cost of a Regen (Cura was extremely MP efficient in XI), I'd use it as much as I could.
    (0)
    Last edited by Ghishlain; 12-06-2013 at 04:16 AM.

  4. #34
    Player
    Airikay's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    364
    Character
    Ineb Yakiria
    World
    Diabolos
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Enfarious View Post

    Or you know, just fix it to be a proper Curaga (8~10 yalms), and call it friggin Curaga, cause it's a Curaga (with stuper gimp range as it is now).
    I hope you realize the numbering convention was used for spells forever in FF titles. Its not a new idea. In fact its how it originally was. I'm not even sure when the ura and aga suffixes were added.
    (1)
    Last edited by Airikay; 12-06-2013 at 03:18 AM.

  5. #35
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Quote Originally Posted by YuiSasaki View Post
    Vote for "Leap of Faith" from WoW (or as another Version: Extrication / Rescue from SWToR)!

    In short: Pull a friendly player to your location. (With or without aggro reduce)

    Edit: One of the funniest und most useful abilities i've seen :>
    This would be great for teaching people to avoid Titan's bombs. No you stand... HERE!!!

    On topic: Just increasing the radius would make it useful to me. They could reduce the potency for all I care, there is a lot of value in a long-rage AOE heal.
    (0)

  6. #36
    Player
    Ghishlain's Avatar
    Join Date
    Oct 2013
    Posts
    2,168
    Character
    Ghishlain Pyrial
    World
    Mateus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Airikay View Post
    I hope you realize the numbering convention was used for spells forever in FF titles. Its not a new idea. In fact its how it originally was. I'm not even sure when the ura and aga suffixes were added.
    Actually, it hasn't. The reason why Cure Cur2 Cur3 was used since the beginning of North American Final Fantasy titles is because they only had a four or five character limit in the data for spells and they needed a way to showcase the increasing power. Where as JP script allows to more condensed lettering.

    ケアル = Cure = Cure I or CURE
    ケアルラ = Cura = Cure II or CUR2
    ケアルガ = Curaga = Cure III or CUR3
    ケアルジャ = Curaja = Cure IV or CUR4

    You can see the original naming conventions in the remakes of the games plus how they named them from what I believe to be Final Fantasy VIII and on (but don't quote me on that).

    XI took that to a different level. Instead of these differences denoting tiers of power, they denoted differences in functionality.

    Cure spells = single target
    Curaga spells = AoE heals around a particular target
    Cura = AoE heal centralized around the caster

    Higher tiers (Cure II, Curaga IV, Cura III, etc) indicated more potency versions of the base spell.

    ---

    TLDR: Random nitpicking and completely derailing the thread! My apologies!
    (3)
    Last edited by Ghishlain; 12-06-2013 at 03:30 AM. Reason: 1k character limit

  7. #37
    Player
    Leoheart's Avatar
    Join Date
    Apr 2012
    Location
    On top of Shiokaze Holstery
    Posts
    252
    Character
    Leoheart Azurium
    World
    Ragnarok
    Main Class
    Ninja Lv 90
    I'd be happy for Dia to make a return.... low potency dot with defence down.
    (0)

  8. #38
    Player
    sharazisspecial's Avatar
    Join Date
    Mar 2011
    Posts
    672
    Character
    Bunny Boo
    World
    Excalibur
    Main Class
    Conjurer Lv 60
    Increase Cure 3 range, Make it instant but give it a cool down. Otherwise its a wasted slot . Cure 3 currently not optimal to use in any fight.
    Due to its mana cost,cast time and lower potency then medica 2. Your party is only 8 people remember. Which diminishes its use alot.
    If people are far away from you then they won't be next to each other will they?.
    Because people move away from healer because of abilities that punish standing next to each other.
    500 mana to cure 2-3 people for 500 potency in 2.5 seconds?
    By that time the sch would of used physick on 1 , embrace on the other and lustrate on the last.
    (0)
    Last edited by sharazisspecial; 12-06-2013 at 03:48 AM.

  9. #39
    Player
    Tzain's Avatar
    Join Date
    Oct 2013
    Posts
    203
    Character
    Tzain Nival
    World
    Balmung
    Main Class
    Conjurer Lv 70
    I don't really think Cure III is a lost cause. It just needs better range/or targeting.

    Personally, I'd be happy if it bounced to other targets like Chain Healing so that it can heal the tank and the melee dps all at once.
    (0)

  10. #40
    Player
    sharazisspecial's Avatar
    Join Date
    Mar 2011
    Posts
    672
    Character
    Bunny Boo
    World
    Excalibur
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Tzain View Post
    I don't really think Cure III is a lost cause. It just needs better range/or targeting.

    Personally, I'd be happy if it bounced to other targets like Chain Healing so that it can heal the tank and the melee dps all at once.
    Maybe if your party is 4 melee then cure 3 would better if it was 10 yards. Otherwise Melee don't need to be healed so quickly if the tank needs healing as well asap. Unless you fell behind or something. Most boss channel their tank killer attacks and don't use any attacks on other players within 2.7 seconds.
    (0)
    Last edited by sharazisspecial; 12-06-2013 at 03:54 AM.

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