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  1. #1
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    MeowyWowie's Avatar
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    Quote Originally Posted by Bayohne View Post
    Checked in with the King of Battle himself, Matsui. He said that once the future battle-related edits take place, he believes there will be a need for specialized weapons, so at that time he will be looking into it while he discusses ideas again.
    Thank you, Bay! I'm really looking forward to it!

    Quote Originally Posted by Gath View Post
    Actually Rune CHopper was used before a DRK received Bahamuts Zaghnal, BZ was just barely under KC in all actuality when it came to amount of DMG put out before SE wore off.

    And when people bitch about multi-hit weapons, they apparently never played in end game, they were extremely powerful against non HNM mobs, but who really cared about OPness in parties? If you want to complain about that, then complain about SAMs.

    DRKs may have had an edge with KC with SE, but, see how long you live when you go all out and you hit the hate cap faster than the tanks.
    Rune chopper, before haste cap was implemented, was the best zerg weapon in the game. BZ was just another KC substitute and was actually surpassed in dmg by M. Kris When it came to DRK zergs.

    What made the Rune chopper build so powerful was the 9% haste that came with it. For those who don't know how haste worked in FFXI, 50% haste was not 50% increase in speed, it was actually double. 0% haste was normal attack speed, while 100% haste (though unobtainable) would have been 0 delay, essentially infinite attack speed.

    If my memory serves me correctly, a RC DRK could cap their haste at 83.7% (I think that was the magical number, it's been a while since I played), which turned Rune Chopper's delay of 504 into about 81. Coupled with Triple-attack and Double-attack gear, it hit only slightly slower than K. Club, but the extra buff to dmg per hit made it much more powerful. Either way, I know it was in the 80s, and this is what ultimately lead to SE implementing a haste cap (67% or something?)

    After the haste cap, KC again became the most powerful zerg weapon. The haste cap only existed to nerf RC DRKs and didn't affect any other job from what I can remember, maybe RDM but I don't know, I don't play mages.

    The rest of your post I absolutely agree with. Multi hit weapons were mainly just for fun and never meant for use in regular party based content.

    As for the Soul Eater nerf, it was only nerfed for 1 mob in the entire game, Absolute Virtue. This was the only nerf we actually saw because of multi-hit weapons, and for 95% of the population, did not affect them at all. DRK zergs were still used for Kirin, KV, SL, etc.

    Anyone claiming that multi-hit weapons were a "must have" is incorrect. Yea, they were a nice bonus if you owned them, but never have I seen anyone refer to them as "must have" weapons. You weren't looked at as being gimp if you never owned one. If anyone ever told you this, they were obviously just elitist snobs that thought they were better than you because they owned one, and as such, should be completely ignored. I owned just about every multi-hit weapon in the game at one point or another, and never did I look down on anyone who didn't. My advice would be to not let people like this get to you, as they're clearly just douche bags and their opinions should have no merit.
    (2)

  2. #2
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    Quote Originally Posted by MeowyWowie View Post
    Thank you, Bay! I'm really looking forward to it!



    Rune chopper, before haste cap was implemented, was the best zerg weapon in the game. BZ was just another KC substitute and was actually surpassed in dmg by M. Kris When it came to DRK zergs.

    What made the Rune chopper build so powerful was the 9% haste that came with it. For those who don't know how haste worked in FFXI, 50% haste was not 50% increase in speed, it was actually double. 0% haste was normal attack speed, while 100% haste (though unobtainable) would have been 0 delay, essentially infinite attack speed.

    If my memory serves me correctly, a RC DRK could cap their haste at 83.7% (I think that was the magical number, it's been a while since I played), which turned Rune Chopper's delay of 504 into about 81. Coupled with Triple-attack and Double-attack gear, it hit only slightly slower than K. Club, but the extra buff to dmg per hit made it much more powerful. Either way, I know it was in the 80s, and this is what ultimately lead to SE implementing a haste cap (67% or something?)

    After the haste cap, KC again became the most powerful zerg weapon. The haste cap only existed to nerf RC DRKs and didn't affect any other job from what I can remember, maybe RDM but I don't know, I don't play mages.

    The rest of your post I absolutely agree with. Multi hit weapons were mainly just for fun and never meant for use in regular party based content.

    As for the Soul Eater nerf, it was only nerfed for 1 mob in the entire game, Absolute Virtue. This was the only nerf we actually saw because of multi-hit weapons, and for 95% of the population, did not affect them at all. DRK zergs were still used for Kirin, KV, SL, etc.

    Anyone claiming that multi-hit weapons were a "must have" is incorrect. Yea, they were a nice bonus if you owned them, but never have I seen anyone refer to them as "must have" weapons. You weren't looked at as being gimp if you never owned one. If anyone ever told you this, they were obviously just elitist snobs that thought they were better than you because they owned one, and as such, should be completely ignored. I owned just about every multi-hit weapon in the game at one point or another, and never did I look down on anyone who didn't. My advice would be to not let people like this get to you, as they're clearly just douche bags and their opinions should have no merit.
    Yeah, I know RC was up there, but I was mostly talking about post haste cap. I know that SE was nerfed against the one mob, but SE always had pride in having one "almost" unstoppable badass, if not more. PW and AV are the most renown for ass-kickery.
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  3. #3
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    MeowyWowie's Avatar
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    Quote Originally Posted by Gath View Post
    Yeah, I know RC was up there, but I was mostly talking about post haste cap. I know that SE was nerfed against the one mob, but SE always had pride in having one "almost" unstoppable badass, if not more. PW and AV are the most renown for ass-kickery.
    I wasn't really disagreeing with you. Just trying to clarify that haste cap and SE were not nerfed because of multi-hit weapons as some have suggested. 1 weapon and 1 mob was the root cause.
    (0)

  4. #4
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    I know, I was just explaining my intended time period, I didn't get my KC until after the haste cap.
    Though, my Mandau was really awesome, I didn't care about the KC, though my endgame LS only wanted my KC DRK.
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