Results 1 to 10 of 49

Dev. Posts

Hybrid View

  1. #1
    Player
    Archadius's Avatar
    Join Date
    Mar 2011
    Location
    Ishgard
    Posts
    1,304
    Character
    Arcadia Aurora
    World
    Balmung
    Main Class
    Dark Knight Lv 91
    Weren't multi-hit weapons a possibility (and moreso a probability) even before auto-attack? Take a look at any weapon in-game and note the "Number of attacks: 1" line on it. They wouldn't have that there if that number wasn't intended to be a variable.
    (0)

  2. #2
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    33
    Quote Originally Posted by Archadius View Post
    Weren't multi-hit weapons a possibility (and moreso a probability) even before auto-attack? Take a look at any weapon in-game and note the "Number of attacks: 1" line on it. They wouldn't have that there if that number wasn't intended to be a variable.
    I noticed this also, but did not see it working AT ALL with the attack rate being so high for nearly every (if not all) class(es). With auto-attack now in place, it really opens up what you can do with something like multi-hit weapons. Even if this auto-attack is faster than XI's, it will at least give a constant rate of attack for multi-hits to be based off of.
    (0)
    Last edited by KeyserSoze; 06-07-2011 at 03:17 AM.