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  1. #1
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Well you can't change eq in FF14, and TP gain is already faster, and the TP system is different as well (you don't need 100% tp, you use tp)

    Multi hit is fine, and perhaps even strategic depending on how it's balance.

    Though as the game is now, introducing more balance problems is a big no-no. You don't want to start singing if you're already juggling and dancing.
    (0)

  2. #2
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    33
    I would definitely like to see many "types" of multi-hit weapons implemented for all kinds of different classes/jobs. And I agree, don't make them as difficult to obtain as relics in XI (or Kraken Club, for that matter). I'm thinking more along the lines of obtaining the Mercurial Kris, or the Soboro Sukehiro; if you put in at least moderate time and effort you can obtain one. I am also in favor of an "Ultima Set" that would be much harder to obtain, I mean, this is a game we plan on playing for some years. It's nice to have long term goals.
    (0)
    Last edited by KeyserSoze; 06-07-2011 at 01:49 AM.