Quote Originally Posted by Lienn View Post
Well, as soon as the damage and TP generated from it is divided by the number of hits (just like PGL attacks...A LNC hits 1 hit of 90, PGL hits 2 of 45 or 3 of 30 with flurry)...in the end i think multi-hit weapons should be only good for a more constant TP gain...not the stupidity it was in FFXI.
The fast tp gain was the whole reason multi-hit weapons were so sought after in XI. Plus it was a lot of fun. I loved farming kuftal tunnel with mandau/k club or ridill. My WS's were a bit weaker when offhanding the club because the dmg rating on the offhand was still calculated into the WS formula, but overall my damage output was higher. And again, it was a TON of fun.

Though I'd have to agree with you in a way. XIV will be faster paced than XI. We're already spamming WSs rather quickly with the current system we have now. Who knows how the AA system will work. Perhaps if they implement multi-hit weapons again, we'll use them to get full tp for WS's that use all of our tp and just spam those. So technically it would still work the same way, but we'll only really use them for certain WSs.