YES! Because multi hit weapons with auto attack is just fun to watch, never got tired of it in XI.
YES! Because multi hit weapons with auto attack is just fun to watch, never got tired of it in XI.



Well, as soon as the damage and TP generated from it is divided by the number of hits (just like PGL attacks...A LNC hits 1 hit of 90, PGL hits 2 of 45 or 3 of 30 with flurry)...in the end i think multi-hit weapons should be only good for a more constant TP gain...not the stupidity it was in FFXI.
You're kidding, right?Well, as soon as the damage and TP generated from it is divided by the number of hits (just like PGL attacks...A LNC hits 1 hit of 90, PGL hits 2 of 45 or 3 of 30 with flurry)...in the end i think multi-hit weapons should be only good for a more constant TP gain...not the stupidity it was in FFXI.
One word that shows why this would be good...."Haste"!! Can't wait to see that spell again!
I think we will get Haste soon after if not with patch 1.18, because haste and delay are one of the biggest algorithms for melee DPS.
Haste is based on cutting delay, rather than increasing attack speed. For example, 25% haste will make you attack 33.333% faster, 50% haste will make you attack 100% faster, etc. and 100% haste would make you attack infinitely fast (cuts out 100% of the delay). This, of course, is based on FFXI's Haste mechanics, which will probably be very similar to XIV's if not the exact same. (Why make new math if you already have a prerequisite working and in tact?) So, the faster you attack, the more often you put out your extra attack, after a THF is at Haste cap, it is similar to MNK's Hundred Fists, but, you can notice a slight delay when the multi-hit doesn't proc.
What I am saying is, to get to the haste cap, to get what you need, there is a big gauntlet, one that consists of months and possibly years of hard work, and SE normally rewards hard work in their games.
The fast tp gain was the whole reason multi-hit weapons were so sought after in XI. Plus it was a lot of fun. I loved farming kuftal tunnel with mandau/k club or ridill. My WS's were a bit weaker when offhanding the club because the dmg rating on the offhand was still calculated into the WS formula, but overall my damage output was higher. And again, it was a TON of fun.Well, as soon as the damage and TP generated from it is divided by the number of hits (just like PGL attacks...A LNC hits 1 hit of 90, PGL hits 2 of 45 or 3 of 30 with flurry)...in the end i think multi-hit weapons should be only good for a more constant TP gain...not the stupidity it was in FFXI.
Though I'd have to agree with you in a way. XIV will be faster paced than XI. We're already spamming WSs rather quickly with the current system we have now. Who knows how the AA system will work. Perhaps if they implement multi-hit weapons again, we'll use them to get full tp for WS's that use all of our tp and just spam those. So technically it would still work the same way, but we'll only really use them for certain WSs.
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