Exactly. But balanced features does not need nerf. Haste (spell) never needed nerf...souleater neither...it was the reckless addition of certain equipments, including the infamous KC and haste gear, that brought this issue up.

Its what i was talking in my first post here...if they add multihit weaps in as an option for very evasive mobs (instead of doing one swing og 100 you do 2 of 50, 3 of 33, etc so you would have a much better chance of getting some TP of that mob per attack) it would be perfectly rational and balanced since here TP is gain is based on damage dealt so in the end all options would generate the very same TP (i don't like this TP system tho...i'd rather having an fixed TP gain based on basic action used...like having one that deal more damage or has secundary effect generating less TP, basic attack having a balanced amount of TP generated for the standard dps and actions that generate improved TP dealing less damage).

But its that thing...we are all assuming an auto-attack similar to FFXI. Depending of the attack speed of this AA the addition of multi-hit weapons would become pointless TP-wise.