i dont really care about multi hit weapons like past maybe 2-3 hits a kracken club no thanks but they most definitely need to add DUAL WIELD!!!!!!
i dont really care about multi hit weapons like past maybe 2-3 hits a kracken club no thanks but they most definitely need to add DUAL WIELD!!!!!!
What ffxi did u guys play?Well, hopefully he learned with FFXI mistakes (since Matsui was from FFXI battle team too) and will try his best to keep balance of new weapons. Would be nice seeing stuff that aren't considered "a must" to certain classes...or we might end as FFXI, where the player staying or not in a PT was based on his gear and not skill.
I keep seeing this crap about ppl like making a big deal of someones gear not being as good as yours and being looked down on for it.
I never had that happened to me nor did any of my ls mates every talk down to someone that didnt have all the leet gear,Even if there were ppl like that wow just ignor them and enjoy the game exp for yourself.
Also no matter what the game you may find these elitist that ppl talk about.
Dont be so fluffy soft about it, when you see an elitist prick just remember its a game and dont take it too seriously, but I would hate to see something awesome not get put in and the reason was because some ppl that may not have the time to get these items will be emo about it and grab the pill bottle.
If their smart they will implament as many of the good things about xi as they can to this failed game and maybe its survivability will be 1/2 of what xi's is jeebus.
Soooo many soft hearted overly emotional ppl play mmorpg's lol thoes of u like that... man dont ever step into a mmofps like say black-ops lmao you'd probably cry yourself to sleep after some of the stuff you get in a match on steam @.@
Last edited by Shikyo; 06-07-2011 at 07:13 AM.
Actually Rune CHopper was used before a DRK received Bahamuts Zaghnal, BZ was just barely under KC in all actuality when it came to amount of DMG put out before SE wore off.Correct me if I'm wrong, but wasn't it the Rune Chopper DRK builds that lead to haste caps? I don't remember any caps before that.
Rune chopper was cheap and available to just about everyone, and the gear builds were very similar. The difference was, K club maxed out at about 270ish a hit (I was Mithra with 8/8 HP merits so HP wasn't as high as Galka) while Rune chopper could easily top 400+ per hit, making it much more powerful than K club zerg. Not to mention the extra haste you got just from having Rune Chopper equipped.
Note: I quit when the cap was still 75 so the above info is definitely not still true.
And when people bitch about multi-hit weapons, they apparently never played in end game, they were extremely powerful against non HNM mobs, but who really cared about OPness in parties? If you want to complain about that, then complain about SAMs.
DRKs may have had an edge with KC with SE, but, see how long you live when you go all out and you hit the hate cap faster than the tanks.
Thank you, Bay! I'm really looking forward to it!
Rune chopper, before haste cap was implemented, was the best zerg weapon in the game. BZ was just another KC substitute and was actually surpassed in dmg by M. Kris When it came to DRK zergs.Actually Rune CHopper was used before a DRK received Bahamuts Zaghnal, BZ was just barely under KC in all actuality when it came to amount of DMG put out before SE wore off.
And when people bitch about multi-hit weapons, they apparently never played in end game, they were extremely powerful against non HNM mobs, but who really cared about OPness in parties? If you want to complain about that, then complain about SAMs.
DRKs may have had an edge with KC with SE, but, see how long you live when you go all out and you hit the hate cap faster than the tanks.
What made the Rune chopper build so powerful was the 9% haste that came with it. For those who don't know how haste worked in FFXI, 50% haste was not 50% increase in speed, it was actually double. 0% haste was normal attack speed, while 100% haste (though unobtainable) would have been 0 delay, essentially infinite attack speed.
If my memory serves me correctly, a RC DRK could cap their haste at 83.7% (I think that was the magical number, it's been a while since I played), which turned Rune Chopper's delay of 504 into about 81. Coupled with Triple-attack and Double-attack gear, it hit only slightly slower than K. Club, but the extra buff to dmg per hit made it much more powerful. Either way, I know it was in the 80s, and this is what ultimately lead to SE implementing a haste cap (67% or something?)
After the haste cap, KC again became the most powerful zerg weapon. The haste cap only existed to nerf RC DRKs and didn't affect any other job from what I can remember, maybe RDM but I don't know, I don't play mages.
The rest of your post I absolutely agree with. Multi hit weapons were mainly just for fun and never meant for use in regular party based content.
As for the Soul Eater nerf, it was only nerfed for 1 mob in the entire game, Absolute Virtue. This was the only nerf we actually saw because of multi-hit weapons, and for 95% of the population, did not affect them at all. DRK zergs were still used for Kirin, KV, SL, etc.
Anyone claiming that multi-hit weapons were a "must have" is incorrect. Yea, they were a nice bonus if you owned them, but never have I seen anyone refer to them as "must have" weapons. You weren't looked at as being gimp if you never owned one. If anyone ever told you this, they were obviously just elitist snobs that thought they were better than you because they owned one, and as such, should be completely ignored. I owned just about every multi-hit weapon in the game at one point or another, and never did I look down on anyone who didn't. My advice would be to not let people like this get to you, as they're clearly just douche bags and their opinions should have no merit.
Yes please....
and yes please for OMFGWTFRELICS!
a good MMO needs relic stuff...epic gear... something you need to spill your blood to get it.
In ffxi i had no relic because of the gret effort you needed to get one.... but when i saw ppl with the first relic i was like O_O.... its like when you see a ferrari outrun you on a highway...."good feelings"
If they add relic in FFXIV ill try get one... if it will be to hard to get one, then np.... ill be happy anyway with my stuff.
meritocracy is a even method.
Yeah, I know RC was up there, but I was mostly talking about post haste cap. I know that SE was nerfed against the one mob, but SE always had pride in having one "almost" unstoppable badass, if not more. PW and AV are the most renown for ass-kickery.Thank you, Bay! I'm really looking forward to it!
Rune chopper, before haste cap was implemented, was the best zerg weapon in the game. BZ was just another KC substitute and was actually surpassed in dmg by M. Kris When it came to DRK zergs.
What made the Rune chopper build so powerful was the 9% haste that came with it. For those who don't know how haste worked in FFXI, 50% haste was not 50% increase in speed, it was actually double. 0% haste was normal attack speed, while 100% haste (though unobtainable) would have been 0 delay, essentially infinite attack speed.
If my memory serves me correctly, a RC DRK could cap their haste at 83.7% (I think that was the magical number, it's been a while since I played), which turned Rune Chopper's delay of 504 into about 81. Coupled with Triple-attack and Double-attack gear, it hit only slightly slower than K. Club, but the extra buff to dmg per hit made it much more powerful. Either way, I know it was in the 80s, and this is what ultimately lead to SE implementing a haste cap (67% or something?)
After the haste cap, KC again became the most powerful zerg weapon. The haste cap only existed to nerf RC DRKs and didn't affect any other job from what I can remember, maybe RDM but I don't know, I don't play mages.
The rest of your post I absolutely agree with. Multi hit weapons were mainly just for fun and never meant for use in regular party based content.
As for the Soul Eater nerf, it was only nerfed for 1 mob in the entire game, Absolute Virtue. This was the only nerf we actually saw because of multi-hit weapons, and for 95% of the population, did not affect them at all. DRK zergs were still used for Kirin, KV, SL, etc.
Anyone claiming that multi-hit weapons were a "must have" is incorrect. Yea, they were a nice bonus if you owned them, but never have I seen anyone refer to them as "must have" weapons. You weren't looked at as being gimp if you never owned one. If anyone ever told you this, they were obviously just elitist snobs that thought they were better than you because they owned one, and as such, should be completely ignored. I owned just about every multi-hit weapon in the game at one point or another, and never did I look down on anyone who didn't. My advice would be to not let people like this get to you, as they're clearly just douche bags and their opinions should have no merit.
Well they weren't so much a problem, as endgame wise, it was very hard to achieve and SE nor I would think it's any problem for a small population to get "demi god" status, much like relic weapons.
It's only after the years dragged on and on, did it become a problem. One thing that was problematic with FF11, is 75 gone on too long.
It was balance, but at same time unbalancing, because people couldn't let go of established path to glories. If they had raise to 99 a good 2yrs earlier, we wouldn't have this discussion, because everything will get naturally "superseded" and balanced out like other MMOs.
I wasn't really disagreeing with you. Just trying to clarify that haste cap and SE were not nerfed because of multi-hit weapons as some have suggested. 1 weapon and 1 mob was the root cause.
I know, I was just explaining my intended time period, I didn't get my KC until after the haste cap.
Though, my Mandau was really awesome, I didn't care about the KC, though my endgame LS only wanted my KC DRK.
I hope there will be multi hit weapons since I don't think we'd have a slot on the info telling how many hits the weapon does if we weren't gonna get em right? I'm a mage so it'd be cool to see it implemented for DoM classes, but I would at least love to see this for DoW classes
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