I hate to make this comparison, but it seems to fit. Doesn't this artificial lockout seem something a F2P game does to distinguish between paying subscribers and free to play players? Star Wars the old Republic comes to mind.
I don't mind the myth cap. I don't mind the Coil lockout timer because it's the same as other games. However, this is the first time i've seen a LOOT lockout PER character. This doesn't really mean much in games where you have multiple characters for multiple classes/jobs. They each, have their own timer. But in a game where you promote multiple jobs on one character as the selling point, putting a loot lockout, once a week, PER character on LOWER content is unheard of.
I think this is a limitation that really goes too far, especially in a pay to play game.
If you wre told you can get multiple tanking drops from Brayflox once a week, but can only get one tanking drop from Haukke mannor, wouldn't this sound absurd?