Quote Originally Posted by Incredible View Post
I find it odd so many people point out older games release when trying to defend a lack of content. New games should learn from the mistakes of older games, not repeat them.
Let's say 15% of the players are playing once a week and clearing Coil.

The other 85% are still trying to get their relics or haven't beaten the main story yet.

Can the game still be considered a failure? That's what I don't get. The game needs more endgame content, I agree, I'm tired of running AK/WP myself (haven't done coil yet), but I'd say it can be considered a failure when MOST of the population has ran out of things to do.

Just my opinion.