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  1. #14
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    Join Date
    Mar 2011
    Posts
    123
    Thanks Alzelia these are great, and actually a lot of these i am already planning to cover too( were on the same page).

    I can answer your first partially , output is a gathering ability which has no affect on crafting. A lot of gear have both gathering and crafting stats on them, it sucks from itemization standpoint but i think perhaps it was SE attempt to alleviate inventory problems.

    I am planning on listing what these "types" mean, as well as the usefulness of using these abilities out of type( like using abilities designed for "parts" when making finished items etc.) so were good there.

    Ability swaps for hqing vs grinding is a great one that i had no included but will, since i do ability swaps all the time.

    I'll definitely consider the gear set stuff, certainly i agree i should talk about gear aside from tools(covered in P1).


    The stacking abilities topic is another one i've got plans to cover. With some good examples of ability combos.

    As for OH/MH when to swap i pretty much go MH unless the OH tool produces HQ ( lots of parts -but not all use OH tool)

    A lot of topics that weren't covered in P1 will be gone over in P2 risk/economics/grind compare contrasts between different classes, so hopefully most or all will be answered

    Keep in mind i might scale back stuff here and there for flow/readability so just keep that in mind.
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    Last edited by twinkles; 06-17-2011 at 10:11 AM.
    My Synthesis Guide:http://www.technomicon.com/GameTech/GameTech-5-21-11.html
    Synthesis Guide P2:http://www.technomicon.com/GameTech/GameTech-7-27-11.html