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  1. #11
    Player
    Alzelia's Avatar
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    Apr 2011
    Posts
    323
    Character
    Alzelia Shey
    World
    Hyperion
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by twinkles View Post
    Ahh cool, well the best help you can provide (and this is actually very helpful) is ask questions/ provide topics that i haven't covered or haven't covered in depth enough. The downside to being more along with crafting ( by no means the best on my server or even an expert) is that i can easily gloss over or miss things that are obvious concerns to people starting out might have.


    got a really good one last night from a peep in game- effects if any of using support on items that don't need support (pretty sure it doesn't but i'll give it a go)
    Okay here are a bunch of random questions

    What effects does output and control have on synthesis?

    What does it mean "most effective for parts" or "most effective for finished products"?

    What synth abilities should I equip for grinding? HQing? for a simple synth like breaking crystals that I need to do a ton of times.

    Could you list the best equipment at each rank?

    What gear should I equip for grinding? HQing? for a simple synth like breaking crystals that I need to do a ton of times.

    What takes up more inventory space, ore or nuggets?

    What abilities stack and which can't stack on top of eachother?

    How do I know when to use my offhand tool?

    What other general tips and ideas could you tell us?
    (1)

  2. #12
    Player

    Join Date
    Mar 2011
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    123
    Thanks Alzelia these are great, and actually a lot of these i am already planning to cover too( were on the same page).

    I can answer your first partially , output is a gathering ability which has no affect on crafting. A lot of gear have both gathering and crafting stats on them, it sucks from itemization standpoint but i think perhaps it was SE attempt to alleviate inventory problems.

    I am planning on listing what these "types" mean, as well as the usefulness of using these abilities out of type( like using abilities designed for "parts" when making finished items etc.) so were good there.

    Ability swaps for hqing vs grinding is a great one that i had no included but will, since i do ability swaps all the time.

    I'll definitely consider the gear set stuff, certainly i agree i should talk about gear aside from tools(covered in P1).


    The stacking abilities topic is another one i've got plans to cover. With some good examples of ability combos.

    As for OH/MH when to swap i pretty much go MH unless the OH tool produces HQ ( lots of parts -but not all use OH tool)

    A lot of topics that weren't covered in P1 will be gone over in P2 risk/economics/grind compare contrasts between different classes, so hopefully most or all will be answered

    Keep in mind i might scale back stuff here and there for flow/readability so just keep that in mind.
    (0)
    Last edited by twinkles; 06-17-2011 at 10:11 AM.
    My Synthesis Guide:http://www.technomicon.com/GameTech/GameTech-5-21-11.html
    Synthesis Guide P2:http://www.technomicon.com/GameTech/GameTech-7-27-11.html

  3. #13
    Player

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    Mar 2011
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    update- keep getting really great feedback which means sections are getting longer,also some rl work piling up, so looks like the guide2 will be pushed into early july.
    (0)
    My Synthesis Guide:http://www.technomicon.com/GameTech/GameTech-5-21-11.html
    Synthesis Guide P2:http://www.technomicon.com/GameTech/GameTech-7-27-11.html

  4. #14
    Player

    Join Date
    Jun 2011
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    1
    Does raising element affinity to match the shards used have any affect?
    (0)
    Last edited by Atothus; 06-20-2011 at 01:44 PM. Reason: Punctuation

  5. #15
    Player

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    Mar 2011
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    123
    that is a good one, ive seen results that say no. But certainly something i can test out. Like testing no wind affinity vs max, on something that just uses wind shards/crystals. Thanks Atothus.
    (0)
    My Synthesis Guide:http://www.technomicon.com/GameTech/GameTech-5-21-11.html
    Synthesis Guide P2:http://www.technomicon.com/GameTech/GameTech-7-27-11.html

  6. #16
    Player
    zzapp's Avatar
    Join Date
    Mar 2011
    Posts
    355
    Character
    Eli Storm
    World
    Hyperion
    Main Class
    Carpenter Lv 50
    Twinkles - Thanks so much I found your guide to be most helpful ^^
    (1)

  7. #17
    Player

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    Mar 2011
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    thanks Eli/zzapp means a lot, I just hope that part2 works as well. Ill keep you guys posted
    (0)
    My Synthesis Guide:http://www.technomicon.com/GameTech/GameTech-5-21-11.html
    Synthesis Guide P2:http://www.technomicon.com/GameTech/GameTech-7-27-11.html

  8. #18
    Player
    Alzelia's Avatar
    Join Date
    Apr 2011
    Posts
    323
    Character
    Alzelia Shey
    World
    Hyperion
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by twinkles View Post
    update- keep getting really great feedback which means sections are getting longer,also some rl work piling up, so looks like the guide2 will be pushed into early july.
    Yoshida???

    ( Seriously take your time, sounds like it will be good!)
    (1)

  9. #19
    Player

    Join Date
    Mar 2011
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    ^^Haha i thought that as i wrote it
    (0)
    My Synthesis Guide:http://www.technomicon.com/GameTech/GameTech-5-21-11.html
    Synthesis Guide P2:http://www.technomicon.com/GameTech/GameTech-7-27-11.html

  10. #20
    Player
    Narako's Avatar
    Join Date
    Mar 2011
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    12
    Character
    Narako Osaki
    World
    Ragnarok
    Main Class
    Conjurer Lv 50
    Thank you Twinkles for the guide!!
    I saw your video and I have a question.
    While you are crafting you use the proper tools for your level (carpenter rank 33) but you wear a hi-lvl equip (dodore doublet for example). Why?
    What effects does hi-lvl equip have on low lvl synthesis?
    Does the hi-lvl equip work equally? better?

    Bye Narako
    (0)
    .: After all, Love is only water and flour :.

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