Will do, actually a lot of people are helping me on the next guide. more data sets, more explains etc.
- just an update so people know where i'm at, looking at about 2-3weeks or so before part2 is done(will post when its polished up).
Will do, actually a lot of people are helping me on the next guide. more data sets, more explains etc.
- just an update so people know where i'm at, looking at about 2-3weeks or so before part2 is done(will post when its polished up).
Last edited by twinkles; 06-08-2011 at 01:51 PM.
My Synthesis Guide:http://www.technomicon.com/GameTech/GameTech-5-21-11.html
Synthesis Guide P2:http://www.technomicon.com/GameTech/GameTech-7-27-11.html
I'm not that high up in my crafting, but would you like any help with anything?
Thanks Alzelia, are you on Bodhum? At the moment help mostly refers to storage of materials and outcomes. So many people wanted specific items tested this time around that i basically tossed around the suggestion to provide and store the materials for things they wanted tested over and above to what i had planned(went over pretty well).
As for doing the data sets ( batch tests) i prefer to do them myself. Not that i don't trust peoples methods, but i guess if I'm going to write stuff as factual i feel better knowing its first hand observation.
My Synthesis Guide:http://www.technomicon.com/GameTech/GameTech-5-21-11.html
Synthesis Guide P2:http://www.technomicon.com/GameTech/GameTech-7-27-11.html
I'm on IstoryThanks Alzelia, are you on Bodhum? At the moment help mostly refers to storage of materials and outcomes. So many people wanted specific items tested this time around that i basically tossed around the suggestion to provide and store the materials for things they wanted tested over and above to what i had planned(went over pretty well).
As for doing the data sets ( batch tests) i prefer to do them myself. Not that i don't trust peoples methods, but i guess if I'm going to write stuff as factual i feel better knowing its first hand observation.
Ahh cool, well the best help you can provide (and this is actually very helpful) is ask questions/ provide topics that i haven't covered or haven't covered in depth enough. The downside to being more along with crafting ( by no means the best on my server or even an expert) is that i can easily gloss over or miss things that are obvious concerns to people starting out might have.
got a really good one last night from a peep in game- effects if any of using support on items that don't need support (pretty sure it doesn't but i'll give it a go)
Last edited by twinkles; 06-12-2011 at 06:46 AM.
My Synthesis Guide:http://www.technomicon.com/GameTech/GameTech-5-21-11.html
Synthesis Guide P2:http://www.technomicon.com/GameTech/GameTech-7-27-11.html
Okay here are a bunch of random questionsAhh cool, well the best help you can provide (and this is actually very helpful) is ask questions/ provide topics that i haven't covered or haven't covered in depth enough. The downside to being more along with crafting ( by no means the best on my server or even an expert) is that i can easily gloss over or miss things that are obvious concerns to people starting out might have.
got a really good one last night from a peep in game- effects if any of using support on items that don't need support (pretty sure it doesn't but i'll give it a go)
What effects does output and control have on synthesis?
What does it mean "most effective for parts" or "most effective for finished products"?
What synth abilities should I equip for grinding? HQing? for a simple synth like breaking crystals that I need to do a ton of times.
Could you list the best equipment at each rank?
What gear should I equip for grinding? HQing? for a simple synth like breaking crystals that I need to do a ton of times.
What takes up more inventory space, ore or nuggets?
What abilities stack and which can't stack on top of eachother?
How do I know when to use my offhand tool?
What other general tips and ideas could you tell us?
Thanks Alzelia these are great, and actually a lot of these i am already planning to cover too( were on the same page).
I can answer your first partially , output is a gathering ability which has no affect on crafting. A lot of gear have both gathering and crafting stats on them, it sucks from itemization standpoint but i think perhaps it was SE attempt to alleviate inventory problems.
I am planning on listing what these "types" mean, as well as the usefulness of using these abilities out of type( like using abilities designed for "parts" when making finished items etc.) so were good there.
Ability swaps for hqing vs grinding is a great one that i had no included but will, since i do ability swaps all the time.
I'll definitely consider the gear set stuff, certainly i agree i should talk about gear aside from tools(covered in P1).
The stacking abilities topic is another one i've got plans to cover. With some good examples of ability combos.
As for OH/MH when to swap i pretty much go MH unless the OH tool produces HQ ( lots of parts -but not all use OH tool)
A lot of topics that weren't covered in P1 will be gone over in P2 risk/economics/grind compare contrasts between different classes, so hopefully most or all will be answered
Keep in mind i might scale back stuff here and there for flow/readability so just keep that in mind.![]()
Last edited by twinkles; 06-17-2011 at 10:11 AM.
My Synthesis Guide:http://www.technomicon.com/GameTech/GameTech-5-21-11.html
Synthesis Guide P2:http://www.technomicon.com/GameTech/GameTech-7-27-11.html
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