Page 10 of 12 FirstFirst ... 8 9 10 11 12 LastLast
Results 91 to 100 of 120
  1. #91
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    what if.... they had no claiming system, everything could be killed by anyone, and if you wanted to have something just for your party, you would do an instance.

    in that scenario, would you guys still want open world NMs?

    just curious since some question in the last poll implied they were giving that some thought
    (0)

  2. #92
    Player
    MeowyWowie's Avatar
    Join Date
    Mar 2011
    Posts
    1,162
    Character
    Meowy Wowie
    World
    Balmung
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Firon View Post
    There is nothing wrong with open world NM's at all. They only have to remove the windows and change the mobs pop timer to an static 27 hr pop or something like that so the mob rotate thru different game times. MeowyWowie NEVER even suggested pop windows even be brought back she just wanted some open world NM's to hunt if you do it this way no one has to stand around.

    Every time someone says open world NM's someone always comes running in saying i don't wanna stand around She never stated anything about standing around
    This is one part that I feel should really be emphasized in terms of NMs. I'm fairly sure everyone would be happy with no mini windows, instead just make them straight pops exactly at the time they're due. This way nobody sits around doing nothing while waiting for a pop.

    One thing I find funny is Dodore's pop conditions. I don't think I've heard anyone complain about them. I actually remember hearing things along the lines of "Oh, that sounds pretty cool" (not a direct quote from anyone, just a generalization.) Specifically, I'm speaking of the Miasma weather. It seems if SE masks mini windows as an environmental aspect of the game then nobody seems to care lol. Well guess what, they're still mini pop windows. How many of you have waited for extended periods of time for the miasma to pop?

    The point is, SE can make long re-pops without having us sit in one place for hours doing nothing. To make it even more accessible to everyone, they could incorporate the game's calender into pop conditions.

    For example, a rare NM can spawn only during the 11th month, and only every 5 game days. So on the 5th, 10th, 15th, 20th, 25th and 30th of the 11th month this NM will spawn. That gives us 6 spawns roughly every 2 weeks. Everyone knows when it's due, so you never have to go get a ToD or anything. And it keeps the loot rare.

    Keep in mind that NMs are not the only way of giving us long term goals. But also remember that there are many people who loved them. To completely say no to them is just unfair.

    Regarding Physic's post, I don't think I'd like that type of claiming system or lack thereof. I'm sure you find varying opinions from all types of players, though. In a game with no PvP, there needs to be some competition and for many, claiming was fun for them. Though the opposite can be said for others.

    Regardless, SE already stated that there are changes underway. Judging by the last producer's letter, it seems we will be seeing some of these changes in 1.18. So I'm taking a wait & see approach on this one as I highly doubt they will change the system more than once.

    And one last thing, I'm a guy lol. I just find Miqo'te more visually appealing than the rest of the races
    (0)

  3. #93
    Player
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,064
    Quote Originally Posted by Physic View Post
    what if.... they had no claiming system, everything could be killed by anyone, and if you wanted to have something just for your party, you would do an instance.

    in that scenario, would you guys still want open world NMs?

    just curious since some question in the last poll implied they were giving that some thought
    Personally, heck no.
    (0)

  4. #94
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Mack View Post
    Personally, heck no.
    9. If the current target claiming system were done away with, would you be in favor of a system that rewards skill, experience, and loot only to the party that first deals damage to an enemy? Or would you be in favor of skill, experience, and loot being distributed amongst all parties that contributed to an enemy’s defeat? *
    Skill, experience, and loot going to only the first party to deal damage to an enemy.
    Skill, experience, and loot going to all parties taking part in an enemy’s defeat.


    yeeaa that was the question, after trying it out in CO, its actually pretty fine, then they make the roaming bosses like open missions. In this case pop windows might not be as bad, and boss fights could be like armies versus a horde. basically like campaign in the over world.
    (0)

  5. #95
    Player
    Radaghast's Avatar
    Join Date
    Mar 2011
    Posts
    257
    Character
    Valkyra Gratia
    World
    Excalibur
    Main Class
    Fisher Lv 33
    I think the way EQ2 does endgame works well. Has raid instanced progression with ezmode and hardmode settings and a few open world bosses. Gives people without alot of time to do raids at their leisure while giving players with more time something extra to do. Usually the world bosses had droppable loot similar to the instances or a few unique items here and there.

    Let's be real, MMO's are timesink incarnate and the people with more time are always going to progress faster/have better loot than someone who doesn't. This even applies to WoW when content first comes out.
    (0)
    Where the horsebirds at?!

  6. #96
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    Eq2 has lots of Tier raid instances , and some "bosses" in outside zones ("gods") , drop similar loot but usually the looks is cooler (weapons and shoulders 4 example) ...48h respawn if im not mistaken ....anyway Guilds share them or the loot , good comunity if u ask me :P

    FFXI ? full of claim bots ~~
    (0)

  7. #97
    Player
    MeowyWowie's Avatar
    Join Date
    Mar 2011
    Posts
    1,162
    Character
    Meowy Wowie
    World
    Balmung
    Main Class
    Pugilist Lv 70
    In regards to Phsyic's post:

    The pole results were pretty even among players, 47.5% to 52.5% with the 2nd option in the lead. So that tells us that we're pretty equally divided on the subject.

    However, Yoshi made a big mistake by not giving us the option of keeping the current system. I voted for the first option, only because you had to pick one. If keeping the current system was an option, but improving upon it (claiming more than 1 mob for example,) I would have went with that.

    One could also draw the conclusion that this also skewed more votes towards more instanced content than open world content, simply because open world content is instantly made easy-mode with a lack of a claim system. Yet another reason why his lack of options was a mistake.

    Looking back at it now, it kind of has me worried with what's to come. If the claiming system is changed to what you are suggesting, which it very well may be, then suddenly all open world content seems stale and boring, requiring barely any skill at all because you can just throw countless bodies at it. I certainly hope this is not the case. I'm also fairly certain that when people asked to fix the claim system, this was not exactly what they had in mind. Instancing all the challenging content makes for an extremely lifeless MMO in my opinion.
    (0)

  8. #98
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    if they are changing how CC works (sleep ect) and let partys claim more than 1 mob.....there will be problems in non-instanced bosses , no doubt
    (0)

  9. #99
    Player
    Zetsumei_Tsunarashi's Avatar
    Join Date
    Mar 2011
    Location
    Shadowlord Server
    Posts
    1,601
    Character
    Zetsumei Tsunarashi
    World
    Sargatanas
    Main Class
    Summoner Lv 100
    Yoshi said in a letter following up on that poll that he regreted not having a third option to let anyone take part in a fight, but only let loot drop to the party who attacked first.

    Here's a quote from Letter from the producer V:

    I'm kicking myself for not having put in a third option combining the other two: Skill and experience going to all parties, and loot going to only the first party to deal damage to an enemy.

    I personally think that this mixed option (skill/experience to all involved parties, loot to only the claiming party) makes sense.
    What they ultimately decided on, who knows, but it seems like they will probably head in this direction.
    (0)

  10. #100
    Player
    MeowyWowie's Avatar
    Join Date
    Mar 2011
    Posts
    1,162
    Character
    Meowy Wowie
    World
    Balmung
    Main Class
    Pugilist Lv 70
    Yes, I know that Zetsumei. But the point was that each option for both questions 9 and 10 were based on the notion that the current claim system would be done away with. That includes the third option you mentioned.

    Who's to say that everyone wanted the current system scrapped? I know I don't. But I was forced to pick on of the options available, even though I don't agree with any of them.

    And just for the record, I also chose more instanced content because of this change. Not because I like instanced content. But because with something like this, the only challenging content is pretty much left for instances. Again, forced to make a decision that I personally don't even agree with.
    (0)
    Last edited by MeowyWowie; 06-05-2011 at 09:51 AM.

Page 10 of 12 FirstFirst ... 8 9 10 11 12 LastLast