Quote Originally Posted by NeruMew View Post
Btw, this would also solve the problem where those assholes keep locking people out of first few turns.
No it doesn't solve the problem. It just opens it up to be abused more heavily. Now people can just leave whenever they want and however they want. Sound something similar to DF?

The solution to that problem is a FC.

Over the last decade of MMOs, the structural design of limiting and locking raids/dungeons, helps to build good social and FC relationships. This is to remove situations like what is happening in the DF at the current time. We help person "A" get a piece of gear this week but person "A" will still be inclined to come next week to try and get another piece or return the favor. While, if we mass run today and person "A" gets everything then we will never see person "A" ever again. We lock dungeons to keep DF attitude orientated people from poisoning the community with leaving whenever and however they want.

A lot of MMO game experience is dependent on the community. Playing with bad,rude and dishonest people makes any game terrible. In this case, promoting the entire community to be similar to the experiences currently found in Duty Finders is a NO NO.

It may take some time to get gear but its x100 better then playing with people who can be downright disrespectful and terrible.