Meh, the class changes and the job system will be the make/break point for me. Content, difficulty and so on take the back burner if the class design is lacking. Granted, I'm far from done with the game as far as what's currently ingame, but still.



Meh, the class changes and the job system will be the make/break point for me. Content, difficulty and so on take the back burner if the class design is lacking. Granted, I'm far from done with the game as far as what's currently ingame, but still.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
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