Page 7 of 9 FirstFirst ... 5 6 7 8 9 LastLast
Results 61 to 70 of 85
  1. #61
    Player

    Join Date
    Mar 2011
    Posts
    768
    Quote Originally Posted by Physic View Post
    the battle system.

    ill be honest i went back to play ffxi today, and damn, that system really really was not good.

    Having control of your types of attacks, linking to other attacks, positioning mattering, fast tp, and tp pools, a large variety of skills to choose from, being able to customize your skills to the type of fighting you may have to do. shorter more dangerous battles.
    I know a lot of people hate the system, but imo it really was a cool thing. I hope the new battle system can capture its strengths.
    Linking to attacks? We playing street fighter?

    Position don't mean shit unless you're using a WS that like seismic shock.

    Fast TP sure but the large variety of skills we get are often throwaway skills or the next tier of a move.

    I just don't get the enthusiasm for this game's battle or suggesting that it's better than FFXI in any way outside of being faster at lower levels.
    (1)

  2. #62
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Demacia View Post
    Linking to attacks? We playing street fighter?

    Position don't mean shit unless you're using a WS that like seismic shock.

    Fast TP sure but the large variety of skills we get are often throwaway skills or the next tier of a move.

    I just don't get the enthusiasm for this game's battle or suggesting that it's better than FFXI in any way outside of being faster at lower levels.
    Actually, position does matter a little. I do more damage hitting an enemy from the side or back than from the front most of the time. I think it's just very underdeveloped and underexplained.
    (1)

  3. #63
    Player

    Join Date
    Mar 2011
    Posts
    768
    Quote Originally Posted by Gramul View Post
    Actually, position does matter a little. I do more damage hitting an enemy from the side or back than from the front most of the time. I think it's just very underdeveloped and underexplained.
    I understand that the concept is there but it's NOTHING like they hyped it up to be pre-release. Then again, neither was any other feature in the game. Still waiting for proper PUG stances not fucking light punch granting a small bonus for a short while.
    (0)

  4. #64
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Demacia View Post
    Linking to attacks? We playing street fighter?

    Position don't mean shit unless you're using a WS that like seismic shock.

    Fast TP sure but the large variety of skills we get are often throwaway skills or the next tier of a move.

    I just don't get the enthusiasm for this game's battle or suggesting that it's better than FFXI in any way outside of being faster at lower levels.
    they let me link heavy>flurry, and evade>jarring>haymaker. This is the playstyle of a pugilist, so maybe it makes sense being like SF.
    Position matters alot when you are trying to avoid unecessary damage, and fighting multiple monsters, you are more likely to get hit from the back and less likely to evade, also your directional and cone attacks are more usefull if monsters are roughly in front of you. at the same time you benefit from moving to avoid enemy Weaponskills. You also get more accuracy from attacking the monster in its rear.
    you got basically 3 types of positional Ws
    line of target
    cone
    aoe

    which to use, is very dynamic, especially on low man behests, or leves, and probably would have been even more so in dungeons.

    You dont really have any throw away skills, you put the skills you want and need in place, if a skill is throw away you dont put it, dif WS serve different purposes.

    stuff i have on bar

    heavy trammel low tp cost cone skill
    aura strike enhanced flying damage and general aoe
    concussive ACC lowering debuff and damage (integral to evasion tanking)

    every skill i put on my bar has use, and there often skills i wish i could put in there, and i dont even have all the great skills.

    FFXI battle, i went back today, you are used to it, you have done it for years, but its really bad. people talk about this games battle UI but ffxi? is a menu you literally have to scroll through skills to pop them, without putting macros, it would be nigh impossible to do something as basic as sneak attack boost >weaponskill.
    so then you learn macroing.
    Battles are long and drawn out for no reason, i fought a easy prey sand lizard, it knew i was going to win, i knew i was going to win, i knew it would do about 40% of my health it knew it would, and yet it took an incredibly long time to kill.

    the fight consisted of me hitting dodge and focus macros, and waiting for tp to do boost>asuran fists with a drain samba and curing waltz thrown in. There was no reason to dodge weapon skills, no reactive skills when i evade, or parry. I have virtually no choice of what weaponskills to do. there is one good weaponskill, and its the only weaponskill of any importance, once you do said weaponskill, you once again wait.

    Individual battle in FFXI is horrible, team battle is just as boring, but at least your hanging out with people and can try to relish thier actions as much as your own.

    you say faster at lower levels, do you mean battle pace, or exp gained? because i dont judge a battle system by exp gained.


    really stop for a second and think, what about ffxi battle system itself is better than ffxiv? all i can really think of, is /assist.
    (1)
    Last edited by Physic; 06-03-2011 at 05:17 AM.

  5. #65
    Player

    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    675
    Skillchains.
    (0)
    http://i.imgur.com/L3DQO.jpg

  6. #66
    Player
    PikachuLink's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    340
    Character
    Zora Zora
    World
    Balmung
    Main Class
    Arcanist Lv 50
    nothing at all went right....not one effin thing....thats why this game blows and needs to be revamped
    (0)

  7. #67
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by quantumsaint View Post
    Skillchains.
    skill chains were pretty cool, but then again they were also mostly abandoned. Self skill chain was a nice addition to the possibilities later on in the game, almost acted like combo, and gave you something to aim for, but for most of thier life, only a few classes were ever able to do that.

    ill admit, battle regiments would probably be better though, if they had fancy effects, oh yeah thats another thing ffxi had, more animations for different skills.

    Battle regiment is actually pretty cool because you can link up to do different things instantly, and different people can link up. If you had people paying attention, you could get two DD to lower its defense, two other DD to lower tp generation, two mages or a mage equipped person to lower its mdef, and then link a super damage ws chain with 5 people in like the first 4 rounds of attack.
    (0)

  8. #68
    Player
    Delmontyb's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,335
    Character
    Brin Zalazar
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    I really enjoy the crafting system, I find that I enjoy crafting when I take it at a relaxed pace.

    I also enjoy the ability to jump into the game and do a few things in a short amount of time, be that teleporting, running leves, crafting, buying/selling, fishing, etc.

    And I like talking with my friends.
    (1)
    Work To Game on YouTube [Guides, and More]...
    https://www.youtube.com/c/worktogamevideos

    Host on AetheryteRadio... Boom City!
    Petition for Microsoft to allow XIV with cross system play:
    https://www.change.org/p/phil-spence...atform-servers

  9. #69
    Player
    AshTS's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    110
    Character
    Ashley Weiss
    World
    Excalibur
    Main Class
    Fisher Lv 50
    Battle regimens were so good they are getting removed from the game entirely.

    Graphics and writing are this game's only real saving graces. (Armory system in theory would have been amazing) unfortunately pride, ego, and not knowing how to make a game in this century doomed Tanaka and it from the start. SE are their own worst enemies.

    (I understand that every character looks the same in FFXIV, needs a bit more differences and copy-pasta is horrible in certain zones, but overall, I enjoy the graphics immenensely in XIV)
    (0)
    ENCORE.GUILDWORK.COM


  10. #70
    Player

    Join Date
    Mar 2011
    Posts
    10
    I thing the character and monster detail is great for a MMO.
    (2)

Page 7 of 9 FirstFirst ... 5 6 7 8 9 LastLast