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  1. #1
    Player
    Rinsui's Avatar
    Join Date
    Mar 2011
    Posts
    758
    Character
    Rin Legacy
    World
    Mandragora
    Main Class
    Thaumaturge Lv 50
    Class System
    I think it's pretty unique, even in its infancy I can see a system with so much possibility to shine as it already does. The concept appeals to me so much, and feels like an evolution of the "subjob" system
    What's unique about a Marauder running around with shell/protect/shock spikes, an archer running around with shell/protect/shock spikes and a pugilist running around with shell/protect/shock spikes?

    As a lot in this game, the idea sounds fabulous. On paper.
    But by giving everybody access to (almost) everything, they just assured that people will always feel gimp if they didn't grind all professions to get each job's awesome Rank 46 ability like all the other mimes. No thank you, I say. Give me something to identify with.

    I @*&!ing play MMO role playing games because I want to play a role. Preferably in a party. Like, with other people. That actually need me just as much as I need them.
    (9)
    Last edited by Rinsui; 06-02-2011 at 04:54 AM.

  2. #2
    Player
    RedAffinity's Avatar
    Join Date
    May 2011
    Posts
    382
    Character
    Au Rore
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Rinsui View Post
    What's unique about a Marauder running around with shell/protect/shock spikes, an archer running around with shell/protect/shock spikes and a pugilist running around with shell/protect/shock spikes?

    As a lot in this game, the idea sounds fabulous. On paper.
    But by giving everybody access to (almost) everything, they just assured that people will always feel gimp if they didn't grind all professions to get each job's awesome Rank 46 ability like all the other mimes. No thank you, I say. Give me something to identify with.

    I @*&!ing play MMO role playing games because I want to play a role. Preferably in a party. Like, with other people. That actually need me just as much as I need them.
    Adjustments and balance will further define the roles down the road. Locking specific abilities to each class/job will give that unique defined edge to each class. But the general concept of the system will remain. And I find it refreshing that it allows my character so much freedom to customize.
    (1)

  3. #3
    Player
    Join Date
    Mar 2011
    Posts
    1,651
    Nothing.
    They got some things almost right but there is no category where this game excels.
    ...Yet?

    Well I'll agree with the emotes.
    (5)

  4. #4
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Nothing. Not even graphics, considering the large amount of boring, copy pasted landscapes and totally uninspired animations.
    (8)

  5. #5
    Player
    Rinsui's Avatar
    Join Date
    Mar 2011
    Posts
    758
    Character
    Rin Legacy
    World
    Mandragora
    Main Class
    Thaumaturge Lv 50
    But to be fair: I like the way Lalafel sit down on a bench. That's lovingly crafted details the rest of the game misses.
    Not that this would make me log in, though.
    (4)

  6. #6
    Player
    Cutriss's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    369
    Character
    Beat Daisukenojo
    World
    Hyperion
    Main Class
    Conjurer Lv 51
    Quote Originally Posted by RedAffinity View Post
    HUD/UI
    I think it's pretty amazing allowing me so much freedom to customize key interface components on my screen. I look forward to more widgets and more customization features in the future, this truly has been a highlight for me.
    You know nothing, Jon Snow.
    (3)

  7. #7
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Cutscenes and the realistic movement animations is the only thing I can agree they got spot on, everything else feels half assed or broken or lacks many features (UI for example)
    (5)

  8. #8
    Player
    zaviermhigo's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    1,820
    Character
    Zavier Mhigo
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    I love that int he character log in screen if you run around you can see the muscles in your leg moving. Battle regimens are actually ok in structure, I don't hate them, they need to speed up and streamlined though.
    (0)

  9. #9
    Player
    Azurymber's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,677
    Character
    Azury Ariella
    World
    Balmung
    Main Class
    Scholar Lv 90
    i think the battle system is a strength. sadly its getting replaced.
    Other than that gridania and limsa graphics and design are a huge strength.
    (1)
    Mew!

  10. #10
    Player
    zaviermhigo's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    1,820
    Character
    Zavier Mhigo
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Azurymber View Post
    i think the battle system is a strength. sadly its getting replaced.
    Other than that gridania and limsa graphics and design are a huge strength.
    What class do you play as? Because I'm 50/50 about battle system, as THM or playing CONJ even I feel those classes shine on tougher mobs, and tougher mobs are hard to find. When classes shine its awesome and the battle system is great. But on other mobs its 1 1 1 1 1 1 or sac II, Cure II, over and over. I mean sure its up to the player to find beefed up mobs just like we had to in XI, but no mob in XI at the right level could be beat with auto attack, and I would of liked the same with our basic attacks, some mobs could completely be owned with a basic attack even though I'm fight one 10 ranks higher dependent on the mob type. I always wanted to see a general beefing up of mobs before I saw a battle adjustment, just to see how the battle system truly was. I didn't think we could tell what the battle system even was till we got to Peistes, Drakes, Amaaljas and such
    (0)

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