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Thread: Multi shot

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  1. #1
    Player
    Join Date
    Mar 2011
    Posts
    1,651
    I had someone tell me it was the number of arrows you fired in the fight. Fail!

    I dunno why people don't use multishot during longer fights that would survive past multishot-->booooooost->BAM->ws->ws.

    The TP and damage math justifies the stamina cost if even a single attack boost (blindside, raging strike, ferocity series) is up. If more than one is up, it's a no-brainer. Doubly so for trifurcate.

    In fights, I'm either multishotting or trifurcating as fast as raging II and ferocity II come up, plus or minus hawk's eye, then weaponskilling in between. You just can't beat the damage, and stamina's not a big deal. You can let it regen while you're blowing the two weaponskills. Just don't use shrieker or something crazy.
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  2. #2
    Player
    Belial's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    955
    Character
    Pandora Vainglory
    World
    Excalibur
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Peregrine View Post
    I had someone tell me it was the number of arrows you fired in the fight. Fail!

    I dunno why people don't use multishot during longer fights that would survive past multishot-->booooooost->BAM->ws->ws.

    The TP and damage math justifies the stamina cost if even a single attack boost (blindside, raging strike, ferocity series) is up. If more than one is up, it's a no-brainer. Doubly so for trifurcate.

    In fights, I'm either multishotting or trifurcating as fast as raging II and ferocity II come up, plus or minus hawk's eye, then weaponskilling in between. You just can't beat the damage, and stamina's not a big deal. You can let it regen while you're blowing the two weaponskills. Just don't use shrieker or something crazy.
    Not to mention Hawk's Eye, Ferocity II, Raging Strike II, (Quelling Strike II/Subtle Release if you're terrible at enmity management) consume no stamina per use, so your stamina gauge, between his rotation (which I also use) and buffing, should very rarely be empty without any options available.
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