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Thread: Multi shot

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  1. #1
    Player
    Belial's Avatar
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    Pandora Vainglory
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    Quote Originally Posted by Peregrine View Post
    I had someone tell me it was the number of arrows you fired in the fight. Fail!

    I dunno why people don't use multishot during longer fights that would survive past multishot-->booooooost->BAM->ws->ws.

    The TP and damage math justifies the stamina cost if even a single attack boost (blindside, raging strike, ferocity series) is up. If more than one is up, it's a no-brainer. Doubly so for trifurcate.

    In fights, I'm either multishotting or trifurcating as fast as raging II and ferocity II come up, plus or minus hawk's eye, then weaponskilling in between. You just can't beat the damage, and stamina's not a big deal. You can let it regen while you're blowing the two weaponskills. Just don't use shrieker or something crazy.
    Not to mention Hawk's Eye, Ferocity II, Raging Strike II, (Quelling Strike II/Subtle Release if you're terrible at enmity management) consume no stamina per use, so your stamina gauge, between his rotation (which I also use) and buffing, should very rarely be empty without any options available.
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  2. #2
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    I too hope that we don't lose the multishot buffs to begin a fight. I mean that's what I love about Archer - Multishot, Mutlishot, Raging Strike, Hawk's Eye, Ferocity = Boom goes the dynamite. One though my friend and I had, is why not let archers equip an axe or dagger like in 11? that way they can autoatack with that weapon and have their bow separate?
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  3. #3
    Player
    Belial's Avatar
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    Like I've said before, I totally see them completely removing Multishot and giving us a shorter Trifurcate with Auto Attack... but that's just what I can see happening.
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  4. #4
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    Lienn's Avatar
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    Lienn Deleene
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    Well, there is another option tho...seeing that they want the action palette there fulltime (and sincce vid one is already visually reworked) then its possible that you can stop auto attack by just unlocking the monster target.

    Because it would be a very simple way of keeping palette up fulltime...if locked you navigate in palette while auto attacking, if not you navigate with target and do not attack. In the end would be the very same.

    OR they can, for ARC, set heavy shot as the AA action instead of light shot. As soon as auto attack does not trigger the multishot it can stay exactly as it is...you nock, nock, and tap the action to shot...but only if its another action that is at AA or is they change from light shot to another one the multishot/trifurcate trigger.
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  5. #5
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    SeraviEdalborez's Avatar
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    Seravi Edalborez
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    Seems we'll be getting an alternative autoattack action for close range. So Multishot and Shots in general will probably not be used for auto-attacks.
    Check the recent devtracker posts.
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  6. #6
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    Quote Originally Posted by SeraviEdalborez View Post
    Seems we'll be getting an alternative autoattack action for close range. So Multishot and Shots in general will probably not be used for auto-attacks.
    Check the recent devtracker posts.
    do you have a link for that?
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  7. #7
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    Lienn's Avatar
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    Baybay said:

    Checked with the dev. team regarding questions about archers and their ability to auto-attack. Auto-attack as a system will initiate when the player is fighting an enemy in close range. While archers will be able to auto-attack enemies while in close range it won't be with arrows. New animations will be implemented to make this all happen!
    Hopefully this means no melee weapon, but some "Legolas-like" fightting style! After all this game has some major references to lord of the rings...having ARCs using bows as bats and arrows as dagger during close combat would be just another one! ^^ I'd rather a knockback + pullback action tho...like you putting the foot at monsters' belly and at same time knock it back and jump ARCs back to force the rangedd distance.
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  8. #8
    Player
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    Quote Originally Posted by Lienn View Post
    Baybay said:



    Hopefully this means no melee weapon, but some "Legolas-like" fightting style! After all this game has some major references to lord of the rings...having ARCs using bows as bats and arrows as dagger during close combat would be just another one! ^^ I'd rather a knockback + pullback action tho...like you putting the foot at monsters' belly and at same time knock it back and jump ARCs back to force the rangedd distance.
    lol, slow down man. You expect a lot from a company who, thusfar, hasn't proven to have the best coding prowess in the gaming industry.
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  9. #9
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    Quote Originally Posted by Belial View Post
    lol, slow down man. You expect a lot from a company who, thusfar, hasn't proven to have the best coding prowess in the gaming industry.
    Excuse me? Beating the mobs with a bow isn't even close to need programming...its just an melee range animation (which was said to be otw already)...and an action that moves you and the mob back isn't also THAT hard. What i said was animation-wise in both cases. I don't see anything that would require insane programming in my post...or maybe you quoted the wrong post... ^^:
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  10. #10
    Player
    Belial's Avatar
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    Quote Originally Posted by Lienn View Post
    Excuse me? Beating the mobs with a bow isn't even close to need programming...its just an melee range animation (which was said to be otw already)...and an action that moves you and the mob back isn't also THAT hard. What i said was animation-wise in both cases. I don't see anything that would require insane programming in my post...or maybe you quoted the wrong post... ^^:
    No, I quoted the correct post. You're stating you'd like to see Square Enix code into the game animations/whatever to show this concept of yours. What you don't seem to realize, is.... you're dealing with Square Enix. A company who can't even provide the ability to alt+tab, let alone a myriad amount of other basic functionalities. Don't worry, I'm not knocking your idea, I agree, it would be cool... But you're shooting for the stars when the company can't get out of the planet's atmosphere.
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