A sudden thought just popped in my mind about CT. Which I was amazed that I didn't think about it until now. Mostly because the weekly loot lockout got more attention than anything. But onto what this topic is/will be about.

24 men alliance. Composed of 3 parties of 8 people. With no choice to choose who the 2 other parties will end up being. They could be randoms or other premade. By now I'm sure that everyone can agree on the following thing I'll be saying.

Bigger parties = Bigger chances of having people being a liability to the group.


We've all seen it happen in all of the DF groups. Even in the small 4-men instances. Most of the time there is one person that ends up being awful. These number of people and chances tend to grow bigger when said parties become larger. Example: Titan(Hard mode)

Most of the time we somewhat manage to bear with it by simply filling the shortcoming of said person(s). Others will go into a rage and sometimes those that are a liability will simply quit during the instance(or those that rage).

You can see where I'm going with this...

Crystal Tower - 24-men instance

- 3 x parties of 8 people
- To eventually be split in 3 groups inside the instance to do god knows what
- group A+B is succesful and never/rarely wipes
- group C fails all/most the time preventing group A+B from completing CT
- Group A+B starts whining to Group C
- Group C starts complaining back and will most likely turn into an internal conflict inside the group to point fingers at their weakest link(s).
- Result: People ragequitting
- Rinse and repeat

I'm really fearing the above situation. And I'm 100% sure that I'll see the above situation happen all too often. At least during the first few days/weeks. Until people actually become familiar with it.