Quote Originally Posted by whilke View Post
I'm not sure why you think 380ms ping is bad for an MMO? This is not a twitch based game. Every other AAA MMO in the world will feel very responsive in PVE at 300ms ping. Go ahead, I'll wait while you go test it....Done? See?

There is absolutely many things SE can do to fix their horrendous network setup. Their protocol is so very fragile and requires an ultra-low ping, along with ultra-low jitter and packet loss. If you have any of that, you are in trouble. Guess what? The internet is full of all of those things, so you're in trouble. It also appears that some backbone providers and routers are flagging the FFXIV protocol low for QoS. This means during prime time on those routers your game packets are getting dropped for normal internet traffic (which is mostly why a VPN fixes the issues for so many).

They could introduce closer regional servers. They could fix their network protocol and architecture to be more tolerant with jitter, packet loss, and high pings. They could change their protocol so that it stops getting flagged low on some routers QoS modal.

Are you sure you wanna stick with your statement?

By the way, the fix coming for 2.1 with upping the movement snapshots in some end game instances is not going to fully fix the issue. Sure, people will hopefully be able to dodge aoes better now. However, people are still going to rubberband without a VPN. Abilities are still going to fill slow as hell. Off GCD instant abilities are still going to sometimes fail and go on cool down. People are still going to stutter around on your screen, etc.

If you look through my posts(other threads) I will have mentioned everything you have said infact my post is near enough the same as yours.

regarding the "380ms" is great for other MMO's I cannot agree with that, using WoW as an example, I've played 8ish years across 3 seperate countries (Australia(400+MS)/England(<200MS)/Philippines(380+MS) Anything above 200ms became silly playing PVP, PVE playing from aus/philippines with that latency you can clearly see how latency affects you, infact rubberbanding in Wow is in some cases worse than FFXIV(In a PVE standpoint) ( HOWEVER my opinion will and can change once we have all seen how PVP is affected by how there server architecture is).


Regarding the abilities firing I've raged many a time due to Hallowed ground not going off and promptly dieing. however because its a design decision and a bad one at that(Cast bars and animations are de-synced etc) and once again I'm not defending SE's poor choice of server back end, I'm defending them where the cards are not in their hands.