If you are complaining about people complaining about lag on this game when their connection's otherwise fine (and fixed by VPN), maybe you should rethink posting, and perhaps stop posting at all.You cannot compare a FPS game to a MMO you just cannot. How your data is routed to SE server is not there concern at all, its up to your ISP to make sure your data is handled correctly. If you are complaining about the costs associated with gaming then maybe you need to rethink your finances and or stop gaming all together.
You have completely missed the point I'm trying to get across, there is nothing SE can do with how your data is transported between them and you (Sure they can ask ISP's nicely to sort it out HOWEVER once again it falls to the ISP's handling those nodes,which is out of their hands, yes it sucks that servers are located in the most weirdest of places.
I am hit pretty hard due to the location (Philippines -> playing on NA servers - at one point my data was hitting nodes god knows where) This is where VPN is needed most, can I complain sure, however my location is causing the physical latency issues and yes I am using a VPN (brought my latency from 380+ down to a great 230-300).
Now should SE pay for my VPN and magically force world wide ISP's to rebuild the infrastructure and improve latency around the world no, because SE have provided the service and you have been able to connect and play(Although the service provided could be massively improved, which most likely will over time(could be faster)).
I just want to reiterate what I am saying, should the responsibility how of how your data is being transported be on SE shoulders, no! Should SE for some strange reason provide you with a VPN that the cause is because of bad ISP's, no! Should SE implement european servers, YES!
They have even "address the delay" that some players are experiencing and upping the rate of the server snapshots, which means they are aware of the issues and are(I hope so?) trying to sort it out.
I'm not sure why you think 380ms ping is bad for an MMO? This is not a twitch based game. Every other AAA MMO in the world will feel very responsive in PVE at 300ms ping. Go ahead, I'll wait while you go test it....Done? See?You have completely missed the point I'm trying to get across, there is nothing SE can do with how your data is transported between them and you (Sure they can ask ISP's nicely to sort it out HOWEVER once again it falls to the ISP's handling those nodes,which is out of their hands, yes it sucks that servers are located in the most weirdest of places.
I am hit pretty hard due to the location (Philippines -> playing on NA servers - at one point my data was hitting nodes god knows where) This is where VPN is needed most, can I complain sure, however my location is causing the physical latency issues and yes I am using a VPN (brought my latency from 380+ down to a great 230-300).
Now should SE pay for my VPN and magically force world wide ISP's to rebuild the infrastructure and improve latency around the world no, because SE have provided the service and you have been able to connect and play(Although the service provided could be massively improved, which most likely will over time(could be faster)).
I just want to reiterate what I am saying, should the responsibility how of how your data is being transported be on SE shoulders, no! Should SE for some strange reason provide you with a VPN that the cause is because of bad ISP's, no! Should SE implement european servers, YES!
They have even "address the delay" that some players are experiencing and upping the rate of the server snapshots, which means they are aware of the issues and are(I hope so?) trying to sort it out.
There is absolutely many things SE can do to fix their horrendous network setup. Their protocol is so very fragile and requires an ultra-low ping, along with ultra-low jitter and packet loss. If you have any of that, you are in trouble. Guess what? The internet is full of all of those things, so you're in trouble. It also appears that some backbone providers and routers are flagging the FFXIV protocol low for QoS. This means during prime time on those routers your game packets are getting dropped for normal internet traffic (which is mostly why a VPN fixes the issues for so many).
They could introduce closer regional servers. They could fix their network protocol and architecture to be more tolerant with jitter, packet loss, and high pings. They could change their protocol so that it stops getting flagged low on some routers QoS modal.
Are you sure you wanna stick with your statement?
By the way, the fix coming for 2.1 with upping the movement snapshots in some end game instances is not going to fully fix the issue. Sure, people will hopefully be able to dodge aoes better now. However, people are still going to rubberband without a VPN. Abilities are still going to fill slow as hell. Off GCD instant abilities are still going to sometimes fail and go on cool down. People are still going to stutter around on your screen, etc.
I'm not sure why you think 380ms ping is bad for an MMO? This is not a twitch based game. Every other AAA MMO in the world will feel very responsive in PVE at 300ms ping. Go ahead, I'll wait while you go test it....Done? See?
There is absolutely many things SE can do to fix their horrendous network setup. Their protocol is so very fragile and requires an ultra-low ping, along with ultra-low jitter and packet loss. If you have any of that, you are in trouble. Guess what? The internet is full of all of those things, so you're in trouble. It also appears that some backbone providers and routers are flagging the FFXIV protocol low for QoS. This means during prime time on those routers your game packets are getting dropped for normal internet traffic (which is mostly why a VPN fixes the issues for so many).
They could introduce closer regional servers. They could fix their network protocol and architecture to be more tolerant with jitter, packet loss, and high pings. They could change their protocol so that it stops getting flagged low on some routers QoS modal.
Are you sure you wanna stick with your statement?
By the way, the fix coming for 2.1 with upping the movement snapshots in some end game instances is not going to fully fix the issue. Sure, people will hopefully be able to dodge aoes better now. However, people are still going to rubberband without a VPN. Abilities are still going to fill slow as hell. Off GCD instant abilities are still going to sometimes fail and go on cool down. People are still going to stutter around on your screen, etc.
If you look through my posts(other threads) I will have mentioned everything you have said infact my post is near enough the same as yours.
regarding the "380ms" is great for other MMO's I cannot agree with that, using WoW as an example, I've played 8ish years across 3 seperate countries (Australia(400+MS)/England(<200MS)/Philippines(380+MS) Anything above 200ms became silly playing PVP, PVE playing from aus/philippines with that latency you can clearly see how latency affects you, infact rubberbanding in Wow is in some cases worse than FFXIV(In a PVE standpoint) ( HOWEVER my opinion will and can change once we have all seen how PVP is affected by how there server architecture is).
Regarding the abilities firing I've raged many a time due to Hallowed ground not going off and promptly dieing. however because its a design decision and a bad one at that(Cast bars and animations are de-synced etc) and once again I'm not defending SE's poor choice of server back end, I'm defending them where the cards are not in their hands.
I'm going to go ahead and guess that you don't have 380ms. It's definitely bad for anything, even web browsing. Don't expect people with 380ms or higher to ever succeed in Titan HM and beyond without being seriously carried through the content.
I'm going to go ahead and assume you have no idea what you are talking about if you think 300ms of ping is affecting your web browsing.
Hint: 300ms is fine for the HTTP protocol, and web browsing. You'll never see the different between 300ms and 30ms while just browsing the web.
Hint: 300ms is fine for nearly every AAA MMO, besides FFXIV, as long as it's a consistent connection. If you have constant spikes higher then 300ms then their compensation algorithms will start to falter. This is why AUS often will use a VPN (to smooth out that jitter they have in their backbone to EU/NA).
Hello all!
First post here even though I've played a couple months now.
I just want to say that I'm from Southern California and the lag is horrendous pretty much all the time. I never have any problems with any other game and I find it ridiculous that I might have to pay WTFast or something similar just to be able to dodge red areas on the ground in game. There are often times that I've clearly dodged the red circle and started casting my next spell only to get hit by the aoe I just dodged mid-cast. Not to mention watching other players teleport across the screen.
I hope they add more data centers or otherwise address this issue because myself and everyone I know who plays from Socal is thinking about quitting. We should not pay a sub and see lag like this.![]()
Last edited by Despite; 12-05-2013 at 02:07 AM.
It's pretty sad that you are so close to the server compared to me and still have to put up with lag. I always wondered why they put the servers all the way up there instead of a hub like Miami or Boston.
Yes, 300ms is fine for HTTP protocol, more specifically TCP, but when you start streaming videos during web browsing (which is extremely common these days) you'll start noticing pretty big differences.
I'm starting to wonder if you're confusing me for someone else in your posts. They suggest that I'm defending SE at every turn, when I never have - I've always thought that SE has been severely dropping the ball in terms of their server and netcode. If SE doesn't fix these issues (as they reportedly will in 2.1..I'll believe that when I see it), then when PvP is released it will be a horrendous experience.
Your latency has nothing to do with streaming video quality, again, as long as you have a consistent connection. You can have a 5000ms ping, and your HD video streams will be just fine. The stream will start 2.5 seconds later then normal, but once it starts you'll get a constant stream of packets (all of which will be 2.5 seconds old from when they left the web server). Resulting in a video streaming experience that is exactly the same as if you had a 0ms ping.Yes, 300ms is fine for HTTP protocol, more specifically TCP, but when you start streaming videos during web browsing (which is extremely common these days) you'll start noticing pretty big differences.
I'm starting to wonder if you're confusing me for someone else in your posts. They suggest that I'm defending SE at every turn, when I never have - I've always thought that SE has been severely dropping the ball in terms of their server and netcode. If SE doesn't fix these issues (as they reportedly will in 2.1..I'll believe that when I see it), then when PvP is released it will be a horrendous experience.
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