Why in the world should SE do this.WTFast 10usd a month myself.. if not unplayable... And its allowed.
I just wish SE could make a deal for their players so we can get aq reduced cost on either vpn, month subs for ff14 or something. Especially since no EU servers. made a thread about this and many colourful answers lol.. http://forum.square-enix.com/ffxiv/t...h-cost-to-play

yet anopther colourfull reply![]()
No EU server is one of the reasons. 2. Euro subscriptions = EU players already pay way more then those that use standard dollar rate. (yes other countries also pay more pr month due to their rates, but I can only speak for myself and other EU players)
Why should they do something like this u ask? So the product I buy work the way it is supposed to work. Since no other games are like this. I didnt have to use a vpn service playing ffxi on JP servers.. FPS games i dont play on servers outside eu. And all the other mmos out there (almost all) have a server center in each region. A VPN solution reduced cost or something from SE is a way to give EU players a bandaid since no EU servers.. Just wait til pvp is out. more ppl wioll rage, not only due to lagg etc, but ping differneces.![]()
Its fairly simple you build a game based on having to dodge attacks then out the server the other side of the world and expect it to have no effect on been able to dodge.
The fact the Eu server is the other side of the world is killer for me and many others oh look plume the fact we see it half a second after the cast has started and the server is a good half second or more slow to know we moved means any lag plume hits.
WTFast helps allows me to dodge plumes and other attacks easier since the delay is much shorter is it 9.99 worth of help no not even close but allows me to run titan with out having to be running before plume every time in order to avoid it a problem that would be avoided if there was EU servers in the EU in the first place. The problem is there own making they should fix it we should not be expected to be locked out of end game due to the own problem since they do not want to fix it.
Last edited by darzok; 12-04-2013 at 10:59 PM.
You cannot compare a FPS game to a MMO you just cannot. How your data is routed to SE server is not there concern at all, its up to your ISP to make sure your data is handled correctly. If you are complaining about the costs associated with gaming then maybe you need to rethink your finances and or stop gaming all together.
If you are complaining about people complaining about lag on this game when their connection's otherwise fine (and fixed by VPN), maybe you should rethink posting, and perhaps stop posting at all.You cannot compare a FPS game to a MMO you just cannot. How your data is routed to SE server is not there concern at all, its up to your ISP to make sure your data is handled correctly. If you are complaining about the costs associated with gaming then maybe you need to rethink your finances and or stop gaming all together.
You have completely missed the point I'm trying to get across, there is nothing SE can do with how your data is transported between them and you (Sure they can ask ISP's nicely to sort it out HOWEVER once again it falls to the ISP's handling those nodes,which is out of their hands, yes it sucks that servers are located in the most weirdest of places.
I am hit pretty hard due to the location (Philippines -> playing on NA servers - at one point my data was hitting nodes god knows where) This is where VPN is needed most, can I complain sure, however my location is causing the physical latency issues and yes I am using a VPN (brought my latency from 380+ down to a great 230-300).
Now should SE pay for my VPN and magically force world wide ISP's to rebuild the infrastructure and improve latency around the world no, because SE have provided the service and you have been able to connect and play(Although the service provided could be massively improved, which most likely will over time(could be faster)).
I just want to reiterate what I am saying, should the responsibility how of how your data is being transported be on SE shoulders, no! Should SE for some strange reason provide you with a VPN that the cause is because of bad ISP's, no! Should SE implement european servers, YES!
They have even "address the delay" that some players are experiencing and upping the rate of the server snapshots, which means they are aware of the issues and are(I hope so?) trying to sort it out.
I'm not sure why you think 380ms ping is bad for an MMO? This is not a twitch based game. Every other AAA MMO in the world will feel very responsive in PVE at 300ms ping. Go ahead, I'll wait while you go test it....Done? See?You have completely missed the point I'm trying to get across, there is nothing SE can do with how your data is transported between them and you (Sure they can ask ISP's nicely to sort it out HOWEVER once again it falls to the ISP's handling those nodes,which is out of their hands, yes it sucks that servers are located in the most weirdest of places.
I am hit pretty hard due to the location (Philippines -> playing on NA servers - at one point my data was hitting nodes god knows where) This is where VPN is needed most, can I complain sure, however my location is causing the physical latency issues and yes I am using a VPN (brought my latency from 380+ down to a great 230-300).
Now should SE pay for my VPN and magically force world wide ISP's to rebuild the infrastructure and improve latency around the world no, because SE have provided the service and you have been able to connect and play(Although the service provided could be massively improved, which most likely will over time(could be faster)).
I just want to reiterate what I am saying, should the responsibility how of how your data is being transported be on SE shoulders, no! Should SE for some strange reason provide you with a VPN that the cause is because of bad ISP's, no! Should SE implement european servers, YES!
They have even "address the delay" that some players are experiencing and upping the rate of the server snapshots, which means they are aware of the issues and are(I hope so?) trying to sort it out.
There is absolutely many things SE can do to fix their horrendous network setup. Their protocol is so very fragile and requires an ultra-low ping, along with ultra-low jitter and packet loss. If you have any of that, you are in trouble. Guess what? The internet is full of all of those things, so you're in trouble. It also appears that some backbone providers and routers are flagging the FFXIV protocol low for QoS. This means during prime time on those routers your game packets are getting dropped for normal internet traffic (which is mostly why a VPN fixes the issues for so many).
They could introduce closer regional servers. They could fix their network protocol and architecture to be more tolerant with jitter, packet loss, and high pings. They could change their protocol so that it stops getting flagged low on some routers QoS modal.
Are you sure you wanna stick with your statement?
By the way, the fix coming for 2.1 with upping the movement snapshots in some end game instances is not going to fully fix the issue. Sure, people will hopefully be able to dodge aoes better now. However, people are still going to rubberband without a VPN. Abilities are still going to fill slow as hell. Off GCD instant abilities are still going to sometimes fail and go on cool down. People are still going to stutter around on your screen, etc.
I'm not sure why you think 380ms ping is bad for an MMO? This is not a twitch based game. Every other AAA MMO in the world will feel very responsive in PVE at 300ms ping. Go ahead, I'll wait while you go test it....Done? See?
There is absolutely many things SE can do to fix their horrendous network setup. Their protocol is so very fragile and requires an ultra-low ping, along with ultra-low jitter and packet loss. If you have any of that, you are in trouble. Guess what? The internet is full of all of those things, so you're in trouble. It also appears that some backbone providers and routers are flagging the FFXIV protocol low for QoS. This means during prime time on those routers your game packets are getting dropped for normal internet traffic (which is mostly why a VPN fixes the issues for so many).
They could introduce closer regional servers. They could fix their network protocol and architecture to be more tolerant with jitter, packet loss, and high pings. They could change their protocol so that it stops getting flagged low on some routers QoS modal.
Are you sure you wanna stick with your statement?
By the way, the fix coming for 2.1 with upping the movement snapshots in some end game instances is not going to fully fix the issue. Sure, people will hopefully be able to dodge aoes better now. However, people are still going to rubberband without a VPN. Abilities are still going to fill slow as hell. Off GCD instant abilities are still going to sometimes fail and go on cool down. People are still going to stutter around on your screen, etc.
If you look through my posts(other threads) I will have mentioned everything you have said infact my post is near enough the same as yours.
regarding the "380ms" is great for other MMO's I cannot agree with that, using WoW as an example, I've played 8ish years across 3 seperate countries (Australia(400+MS)/England(<200MS)/Philippines(380+MS) Anything above 200ms became silly playing PVP, PVE playing from aus/philippines with that latency you can clearly see how latency affects you, infact rubberbanding in Wow is in some cases worse than FFXIV(In a PVE standpoint) ( HOWEVER my opinion will and can change once we have all seen how PVP is affected by how there server architecture is).
Regarding the abilities firing I've raged many a time due to Hallowed ground not going off and promptly dieing. however because its a design decision and a bad one at that(Cast bars and animations are de-synced etc) and once again I'm not defending SE's poor choice of server back end, I'm defending them where the cards are not in their hands.

I'm going to go ahead and guess that you don't have 380ms. It's definitely bad for anything, even web browsing. Don't expect people with 380ms or higher to ever succeed in Titan HM and beyond without being seriously carried through the content.
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