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  1. #11
    Player
    Snitchie's Avatar
    Join Date
    Sep 2011
    Location
    Ul'dah
    Posts
    105
    Character
    Snitchie Omega
    World
    Ragnarok
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by zaineal View Post
    Why in the world should SE do this.
    yet anopther colourfull reply

    No EU server is one of the reasons. 2. Euro subscriptions = EU players already pay way more then those that use standard dollar rate. (yes other countries also pay more pr month due to their rates, but I can only speak for myself and other EU players)

    Why should they do something like this u ask? So the product I buy work the way it is supposed to work. Since no other games are like this. I didnt have to use a vpn service playing ffxi on JP servers.. FPS games i dont play on servers outside eu. And all the other mmos out there (almost all) have a server center in each region. A VPN solution reduced cost or something from SE is a way to give EU players a bandaid since no EU servers.. Just wait til pvp is out. more ppl wioll rage, not only due to lagg etc, but ping differneces.
    (3)

  2. #12
    Player
    Eruantien's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,426
    Character
    Eruantien Draugole
    World
    Louisoix
    Main Class
    Thaumaturge Lv 70
    What is the ip of the servers? So I can test ping I've been contemplating using one and am curious how much it'll help.
    (0)

  3. #13
    Player
    Shaone's Avatar
    Join Date
    Mar 2011
    Posts
    286
    Character
    Shaone Abides
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Eruantien View Post
    What is the ip of the servers? So I can test ping I've been contemplating using one and am curious how much it'll help.
    Ping won't really tell you anything because this game doesn't display ping in game, and you can't just use the VPNs for general traffic (they detect and hook the game connections, rather than routing all your traffic through them).

    But if you want to test what your ping is you can find your server IP by hovering the name on http://arrstatus.com
    (0)


  4. #14
    Player
    Snitchie's Avatar
    Join Date
    Sep 2011
    Location
    Ul'dah
    Posts
    105
    Character
    Snitchie Omega
    World
    Ragnarok
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Shaone View Post
    Ping won't really tell you anything because this game doesn't display ping in game, and you can't just use the VPNs for general traffic (they detect and hook the game connections, rather than routing all your traffic through them).

    But if you want to test what your ping is you can find your server IP by hovering the name on http://arrstatus.com
    I visit 16 points when doing tracert. Run command prompt and type the following tracert [insert your servers ip adress] ping goes up from 20ms to 120ms final destination.
    So when we start pvping i will play with 130 ping+ against a canadian player with 14 ping. And you will have a huge handicap if you are the one with highest ping. Just try and play some FPS games (www.quakelive.com) on a server far away from you, vs a region local placed server. and u get my drift. I will scream until we get EU servers. If nobody says nothing, nothing will be done !
    (0)

  5. #15
    Player
    darzok's Avatar
    Join Date
    Oct 2013
    Posts
    49
    Character
    Darzok Rinnegan
    World
    Cerberus
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by zaineal View Post
    Why in the world should SE do this.
    Its fairly simple you build a game based on having to dodge attacks then out the server the other side of the world and expect it to have no effect on been able to dodge.

    The fact the Eu server is the other side of the world is killer for me and many others oh look plume the fact we see it half a second after the cast has started and the server is a good half second or more slow to know we moved means any lag plume hits.

    WTFast helps allows me to dodge plumes and other attacks easier since the delay is much shorter is it 9.99 worth of help no not even close but allows me to run titan with out having to be running before plume every time in order to avoid it a problem that would be avoided if there was EU servers in the EU in the first place. The problem is there own making they should fix it we should not be expected to be locked out of end game due to the own problem since they do not want to fix it.
    (3)
    Last edited by darzok; 12-04-2013 at 10:59 PM.

  6. #16
    Player
    Eruantien's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,426
    Character
    Eruantien Draugole
    World
    Louisoix
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Shaone View Post
    Ping won't really tell you anything because this game doesn't display ping in game, and you can't just use the VPNs for general traffic (they detect and hook the game connections, rather than routing all your traffic through them).

    But if you want to test what your ping is you can find your server IP by hovering the name on http://arrstatus.com
    Thanks that helps, as snitchie said doing a current tracert and ping test I can see how bad or not so bad it is.

    Quote Originally Posted by darzok View Post

    The fact the Eu server is the other side of the world is killer for me and many others oh look plume the fact we see it half a second after the cast has started and the server is a good half second or more slow to know we moved means any lag plume hits.
    As a Mage the times it really annoys me is when I'm outside the circle and am halfway through a cast and get hit. If I'm still running I'm like what the hey, but when I've come to a complete stop and had time to start casting grrr.
    (0)
    Last edited by Eruantien; 12-04-2013 at 10:56 PM.

  7. #17
    Player
    WHS's Avatar
    Join Date
    Dec 2011
    Posts
    610
    Character
    Lord Rulkar
    World
    Hyperion
    Main Class
    Thaumaturge Lv 60
    If you are using windows 7 you can run perfmon and look at ffxiv.exe to verify your ip that you are actually on during gaming. You will connect to 4 different ones all during your login to ffxiv. The last 2 are the ones that matter most and determine your ping and latency. I'll edit this post with the info once I save so I don't hit the /10char limit.

    Type the following in your run command line: click either start/run or if using windows vista or later you can just click on start and in the search box.

    For the run line use: C:\Windows\System32\perfmon.exe /res
    For the search box just use: perfmon /res

    Once you have the Resource Monitor up click on network tab and then login to the game. This will work alot easier if you are in either window or borderless window mode and not full screen.

    As you login to the game you will see stuff like ffxivlauncher and ffxiv maybe ffxivboot all of those as you login do get ip address and do stuff with the game servers. But eventually after you get fully in the game you will get the final 2 ip address's that you will be using. Both will be the same ip address but will use a different remote port. One is to maintain your server login or session ID in this case so you don't get logged out. The other one maintains your game session or the actually what you yourself are doing in the game. They will not be labeled so just watched the one that it sending and receiving the most date. In B/sec it will be.

    At the very top of the network tab you will see under Processes with Network Activity a lit of programs and image/pid will be at that top like filter boxes you can check. Find ffxiv.exe in that box and click it so you filter it on your list. That will be of the most help. Now game and look at ffxiv under TCP Connections box about 3rd one down from the top. There you will see what is going on.


    Now I will tell you that the ip address you get is not static. It can change everytime you login. And most likely will. I did a ipaddress lookup and SE bought or uses a large range. Hundreds of address's. Which one you get really does not matter but if you are trying to use the same ip address everytime you ping to montreal if that is your server than you will not necessarily get your connection info that way. Best to do what I have described in this post. I ping to server's in montreal 40ms or so. But when I get logged into game I go up to 100 maybe 170ms at times. Normally I hover around 80ms and I am just south of Michigan. Also not my ping to montreal data center is 40ms. I get massive latency once I get routed to the ffxiv game servers. Server side latency or the link to them from within the data center but in either case not anything I can do a thing about.

    I hope this helps you find your latency. Mine was not improved with battelping and I find that it seems to be getting better all on it's own for my specific case. Weekly maintenance has helped me more which supports the Yoshida statement made long time ago about Fragmented Server Memory.

    EDIT: One more note. And a very surprising note in fact. My latency to jp servers on Aegis doubles sometimes as much as 300ms but tbh I do just as well if not easier dodging the red ring on those servers than on Hyperion. My best guess is server overload on the instances I am connected to. Meaning the group I belong to of servers is really overloading the instance server?? I dunno. Just putting it out there. I still think things overall are getting better but this might not be the case for everyone. I have comcast, maybe they waking up and provisioning my connection for gaming. I heard they can do that. I know I called them every day for a month because of red ring aoe death. LOL. Maybe they finally got a clue because I've had comcast to my neighborhood working on lines 3 times in the past 2 weeks. 57Mbps down 12Mbps up. 0 Jitter A + line and still if the internet is doing it's internet thing I can lag in any game. It all depends on the route that day. It can change daily. Not normally but can. Internet works like that to find what it calls the fastest path.
    (1)
    Last edited by WHS; 12-04-2013 at 11:17 PM.

  8. #18
    Player
    zaineal's Avatar
    Join Date
    Sep 2013
    Posts
    72
    Character
    Zaein Nathunal
    World
    Ultros
    Main Class
    Gladiator Lv 69
    You cannot compare a FPS game to a MMO you just cannot. How your data is routed to SE server is not there concern at all, its up to your ISP to make sure your data is handled correctly. If you are complaining about the costs associated with gaming then maybe you need to rethink your finances and or stop gaming all together.
    (2)

  9. #19
    Player
    Shaone's Avatar
    Join Date
    Mar 2011
    Posts
    286
    Character
    Shaone Abides
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by zaineal View Post
    You cannot compare a FPS game to a MMO you just cannot. How your data is routed to SE server is not there concern at all, its up to your ISP to make sure your data is handled correctly. If you are complaining about the costs associated with gaming then maybe you need to rethink your finances and or stop gaming all together.
    If you are complaining about people complaining about lag on this game when their connection's otherwise fine (and fixed by VPN), maybe you should rethink posting, and perhaps stop posting at all.
    (2)

  10. #20
    Player
    Vianne's Avatar
    Join Date
    Aug 2013
    Posts
    3
    Character
    Vianne Nys
    World
    Excalibur
    Main Class
    Archer Lv 80
    Quote Originally Posted by zaineal View Post
    You cannot compare a FPS game to a MMO you just cannot. How your data is routed to SE server is not there concern at all, its up to your ISP to make sure your data is handled correctly. If you are complaining about the costs associated with gaming then maybe you need to rethink your finances and or stop gaming all together.
    But you can compare MMOs that have latency issues and the ones that don't. You can compare MMOs where said latency issues don't have much of an impact on gameplay vs the ones where they do. You can compare MMOs run by companies that care about providing a smooth experience to their costumers through regional servers with the ones run by companies that don't. You can compare MMOs where their PR teams will actively attempt to gather information from their players to address an issue instead of ignoring them. You can compare communities that will try to help each other to overcome issues instead of insisting that such issues don't exist or the player is at fault no matter how much evidence there is of the contrary.

    Routing is not an ISP issue, as most of it happens out the ISP's scope, and that's besides that fact that is something that goes both ways. The fact that such tunneling services make a difference without a change of ISP should hint you that much. Guess who would be in a much better position than the player is to diagnose and provide the technical details of the issues to the parties involved in such routing. Guess which MMO companies have done so in the past and which one apparently prefers to ignore the issue?
    (2)
    Last edited by Vianne; 12-05-2013 at 12:07 AM.

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