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Thread: Alliance UI...

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  1. #1
    Player
    Freakiie's Avatar
    Join Date
    Sep 2013
    Posts
    137
    Character
    Freaky Priest
    World
    Lich
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by rtpsoulx View Post
    I like that, it looks like it will save space on the screen as apposed to the horizontal design :x but also.. are we even going to need to see their HPs? I remember them saying something about the alliances splitting off, they could just put a X or fade out the color on the job symbol if their dead XD
    Afaik certain parts/bosses in CT will be done by the 3 parties combined. Also looking beyond CT there will (hopefully) be more 24 man content later on, where the 24 people really fight together. The design off the interface needs to have future content in mind as well, no point redesigning it with every patch depending on the current 24 man content really.
    (1)

  2. #2
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Freakiie View Post
    Afaik certain parts/bosses in CT will be done by the 3 parties combined. Also looking beyond CT there will (hopefully) be more 24 man content later on, where the 24 people really fight together. The design off the interface needs to have future content in mind as well, no point redesigning it with every patch depending on the current 24 man content really.
    I agree. The Alliance UI (and the Alliance system in general) should be built from the ground up looking into the future, not just "Well, this is what we want it for with this patch and we'll think about how to rework it later when things change." Doing it the latter way is just begging for inefficient UI design.
    (0)