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  1. #31
    Player ashikenshin's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    366
    Character
    Kyuyuna Shadowsun
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    I do hope drk is from gladiator, will give me a reason to level gladiator finally.
    (0)

  2. #32
    Player
    Corrderio's Avatar
    Join Date
    Mar 2011
    Posts
    1,335
    Character
    Corrderio Arseid
    World
    Siren
    Main Class
    Gladiator Lv 90
    Regarding DRK from MRD: I'm probably a minority, but I'd rather see MRD branch off into Berserker if that ever got a DPS role.
    (2)
    Last edited by Corrderio; 12-04-2013 at 01:08 AM.

  3. #33
    Player
    Mistoltin's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah.
    Posts
    85
    Character
    Mistoltin Fyze
    World
    Yojimbo
    Main Class
    Gladiator Lv 50
    I think this is a way they could make it work with the base class being GLD:

    In regards to weapon, similarly to how a BLM and WHM can wield a one handed weapon and a two-handed, a DRK can wield a sword and shield combo or a two-handed sword. The two-handed sword would be encouraged due to it most likely having more strength and DPS starts over tanking ones. However, if someone found a way to make DRK a viable tank, then true they aren't using it as intended, but it shouldn't be shunned.

    The nature of the class from what I recall has always been a self damaging class, in that it sacrifices a part of itself to deal greater damage, in this aspect some skills, or at least one or two in the least, could be high damaging moves but cost HP to use. The DRK could also cost dots on the enemy and if the dots crit, they can restore health. (Similar to an Annihilation Marauder from SWTOR).
    With this, it would provide variety and keep players from falling into "rotations" and keep them with a priority system, which in my opinion is much more enjoyable to play. They can cast all their dots and get healed, having more health to sacrifice with so they can use their high damaging attacks.
    They can also change Riot Blade to restore HP, but lower it's damage. So in that, you can spend a cooldown or two comboing Riot Blade to restore your health for a bigger damaging hit later on, this would create a need for situational awareness in places like Titan, where you have to consider when the best time is to use HP costing moves so you won't get wiped from things like Tumult.

    Defensive cooldowns could easily be changed into offensive ones, adjusted if deemed too powerful. One cooldown could grant an auto-crit on dots so you'd have a change to at least get a %100 or at least even just a %50 on heals so you could have a semi if not fully guaranteed burst period of DPS.

    The two Oaths, Spirit's Within and Hallowed Ground are definitely PLD sounding moves, but they are PLD exclusive. If you were inclined to include Oaths, you could have a resting oath and an attacking oath, one where your HP wouldn't regen but you'd get a slight DPS increase or a DOT crit percentage increase, and the other would decrease DPS for a welcome HP regen. This would also incur the player to consider their situation and change between the two mid-battle, which I believe could have been an intention with Sword and Shield Oath but wasn't completely there...

    I'm not sure how Spirit's Within could become a DRK like ability, though Hallowed Ground could be replaced with an ability that for 10 or 30 seconds every ability you used generated no aggro, if you were a smart player you'd pop this on the last boss or in a tight spot with convalescence so the healer could keep you up as you absolutely tear through the boss.

    Now, for non PLD specific abilities, Rage of Halone would definitely need a name change, as for it's effect it would have to be changed from enmity generation, though this is also pertaining to other abilities too that have the same effect. I suppose the simple thing is would be to put dots on if you were going that route previously mentioned, or just to have the enemy's slashing resistance lowered if combo-ed.

    Shield Swipe and Shield Bash are definitely two abilities that would need urgent adjustments due to just the fact a DRK won't be using a shield most likely. These could be replaced with a Sword Bash skill, as I'm certain bashing someone with a Zweihander would have similar effects as bashing them with a shield, though Shield Swipe could just become a sword or grand swipe ability, perhaps the aforementioned hp-costing ability. Though, this is to the developers.

    With the fact that the class is based around using it's HP to deal more damage, the VIT traits won't need to change much, as a higher HP is welcome, though not as much as a tank would need as they're not taking majorly large hits like a tank should be.
    Circle of Scorn would need to be changed visually, along with it's name, but honestly the effect isn't really a hassle.

    Any way, thanks for reading~
    (0)

  4. #34
    Player
    Lord_Zlatan's Avatar
    Join Date
    Oct 2013
    Location
    Ul' Dah
    Posts
    1,188
    Character
    Zlatan Tarrant
    World
    Famfrit
    Main Class
    Red Mage Lv 70
    theoretically, would they need to implement new abilities for Greatsword for GLD (whether they go DRK or PLD or not)?

    Or could they adjust the abilities to fit using a great sword.
    (0)

  5. #35
    Player
    Lord_Zlatan's Avatar
    Join Date
    Oct 2013
    Location
    Ul' Dah
    Posts
    1,188
    Character
    Zlatan Tarrant
    World
    Famfrit
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Mistoltin View Post
    SNIP
    Regarding Shield bash, shield swipe, and Circle of scorn:

    Shield Bash -- > Pommel Bash (similar effect to shield bash, I don't really think mechanics need to be changed, just animation and name)

    Shield Swipe -- > Flat Blade (Pacifies all enemies immediately in front of you horizontally, following a parry)

    Cricle of Scorn -- > Circle of Blood (same effect, just change the animation, allow the DoT to be a partial heals)
    (1)

  6. #36
    Player
    MartaDemireux's Avatar
    Join Date
    Mar 2011
    Posts
    1,044
    Character
    Hiraeth Petrichor
    World
    Excalibur
    Main Class
    White Mage Lv 90
    I've an idea in my signature for Gladiator > Dark Knight (DPS) if anyone cares to give it a read. Includes unique abilities and stance system, class ability alterations as well as lore for how they came to be in the game.

    My reasoning for GLA:
    Light and Dark contrast
    Paladin in Japanese is Knight so our Dark Knight is essentially them saying Dark Paladin
    Would like to see each class having a job that focuses on either a 2h weapon or a 1h weapon and would prefer DRK get a 2-handed sword
    "Sword specialist" in Japanese translation, also mentions adding a shield to tank (so could take off the shield to not tank)
    SE says already that they can and will alter existing skills for when certain jobs are equipped
    Dark Knight coming out of a more appropriate class thematically (people usually think of swords with knight)

    My reasoning for not MRD:
    Bloodbath is the only HP conversion ability
    Bloodbath works like FFXI's DNC Samba (doesn't drain the health but converts a portion of your damage to health)
    Marauders are pirates, a DRK pirate doesn't feel right
    They use Axes
    Would like to see them get Viking as a DPS job (maybe 1handed axes)
    (2)
    Last edited by MartaDemireux; 12-04-2013 at 01:35 AM.

  7. #37
    Player
    Aegis's Avatar
    Join Date
    Mar 2011
    Posts
    1,161
    Character
    Aegis Elisus
    World
    Balmung
    Main Class
    Armorer Lv 70
    Quote Originally Posted by Corrderio View Post
    Regarding DRK from MRD: I'm probably a minority, but I'd rather see MRD branch off into Berserker if that ever got a DPS role.
    This would be funny, but wouldn't it just be a case of engage and wait till mob is dead? Didn't you have no control over Berserkers? (In FFV you didn't, anyway).

    Quote Originally Posted by MartaDemireux View Post
    Marauders are pirates, a DRK pirate doesn't feel right
    Actually, in ARR you very specifically aren't pirates. They made a point of mentioning that in the sign-up at the MRD guild.

    Only legacy characters (oh alright, only V1 characters technically) get to be pirates.
    (0)

  8. #38
    Player ashikenshin's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    366
    Character
    Kyuyuna Shadowsun
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    I think berserker for marauder would make me not want to play another class ever again.

    (fan of the berserker manga)
    (0)

  9. #39
    Player
    MartaDemireux's Avatar
    Join Date
    Mar 2011
    Posts
    1,044
    Character
    Hiraeth Petrichor
    World
    Excalibur
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Aegis View Post
    Actually, in ARR you very specifically aren't pirates. They made a point of mentioning that in the sign-up at the MRD guild.

    Only legacy characters (oh alright, only V1 characters technically) get to be pirates.
    Really? Could you link a site that has quest dialogue or some SS's? According to SE's description: "Marauders are combat specialists whose weapon of choice is the greataxe—a fearsome arm long associated with Eorzea's pirates." Even if they're no longer pirates in ARR they're at least still associated with them. But I'm still interested in reading their lore behind changing their pirate roots if you have it.

    Edit: Also would give good reasoning for Viking to be a 2nd job from MRD, going back to those roots!
    (0)
    * I fully give permission for any of my written ideas to be used by SE without recognition.

  10. #40
    Player
    Seig345's Avatar
    Join Date
    Jan 2012
    Location
    Gridania
    Posts
    995
    Character
    Seigyoku Cypher
    World
    Sargatanas
    Main Class
    White Mage Lv 66
    However they go about it, I hope they choose a method that's fun. Rationalizing that it should be Mrd because there would be less 'work' involved with 'changes' sounds like phoning it in to me. Yeah, maybe Mrd's skill set makes more sense, but just assuming the Drk's weapon would be scythe because Drks had the -option- to use Scythe in FFXI (whether it was the 'best' or not is irrelevant at this point; they never really used Scythes before XI, and this is a new game, so a new style is completely viable), and then saying that the reason Drk should be from Mrd is because they don't even have to change the weapon animation? That shouldn't even be on the list of reasons at all, let alone on the bottom.

    I dare say they are allowed to make new animations for new classes/jobs, I'd also say it's feasible that they could use the Axe animations for a Scythe even if the class is Gld, not sure what's stopping them from doing that.
    (0)
    "Ul'dah can keep their dusty markets, and their streets paved in silver and gold.
    Limsa Lominsa keep your pirates, and your ships covered in musty mold.
    My loyalty lies with Gridania, with the Moogles and the tree spirits of old." -The Forky Conjurer

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