Results 1 to 5 of 5
  1. #1
    Player
    Cuban's Avatar
    Join Date
    Aug 2013
    Posts
    62
    Character
    Loves Spooning
    World
    Behemoth
    Main Class
    Gladiator Lv 50

    So I was thinking.

    I read a post bout loot cooldown on tower items. Why isn't coils like this? Yeah people said there would be groups who sell gear runs but who cares? Most people have there own groups and there's gnna be people selling extreme mode runs like there was titan runs.

    Just do the math. 1 piece per week. It's gonna take about 2-3 months to gear out 1 job. Let us run coils all we want and obtain 1 item so I feel like I'm not wasting my time cus Dick over there got his gear so he doesn't show anymore till the next patch and my group is stuck retraining someone.
    (1)
    Server: Behemoth
    IGN: Loves Spooning

  2. #2
    Player NeruMew's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    393
    Character
    Neru Silverlight
    World
    Balmung
    Main Class
    Thaumaturge Lv 60
    I like the idea of being able to go in more than once, without being elegible for loot.

    I see how this would present a problem though, from the looting point of view, you either make it towards you get 1 piece of loot max per week, but that would assure people who care enough will rerun the place just to get that one piece of gear they are looking for, for example.

    The other would be just be able to roll on loot the first time you beat each turn per week, so first time you kill turn 1 boss, you are elegible for loot, wether you get anything or not, you get locked out for the rest of the week. The only problem with this is that it would allow people to sell coil runs, or carry friends through it, for whatever reason.

    So I do not know what a good solution would be, but I know that I wanna be able to do it more than once, to run with friend or help someone if they need more people.

    Btw, this would also solve the problem where those assholes keep locking people out of first few turns.
    (0)

  3. #3
    Player
    Xystic's Avatar
    Join Date
    Oct 2013
    Posts
    734
    Character
    Belcross Panda
    World
    Famfrit
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by NeruMew View Post
    Btw, this would also solve the problem where those assholes keep locking people out of first few turns.
    No it doesn't solve the problem. It just opens it up to be abused more heavily. Now people can just leave whenever they want and however they want. Sound something similar to DF?

    The solution to that problem is a FC.

    Over the last decade of MMOs, the structural design of limiting and locking raids/dungeons, helps to build good social and FC relationships. This is to remove situations like what is happening in the DF at the current time. We help person "A" get a piece of gear this week but person "A" will still be inclined to come next week to try and get another piece or return the favor. While, if we mass run today and person "A" gets everything then we will never see person "A" ever again. We lock dungeons to keep DF attitude orientated people from poisoning the community with leaving whenever and however they want.

    A lot of MMO game experience is dependent on the community. Playing with bad,rude and dishonest people makes any game terrible. In this case, promoting the entire community to be similar to the experiences currently found in Duty Finders is a NO NO.

    It may take some time to get gear but its x100 better then playing with people who can be downright disrespectful and terrible.
    (3)

  4. #4
    Player NeruMew's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    393
    Character
    Neru Silverlight
    World
    Balmung
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Xystic View Post
    No it doesn't solve the problem. It just opens it up to be abused more heavily. Now people can just leave whenever they want and however they want. Sound something similar to DF?

    The solution to that problem is a FC.

    Over the last decade of MMOs, the structural design of limiting and locking raids/dungeons, helps to build good social and FC relationships. This is to remove situations like what is happening in the DF at the current time. We help person "A" get a piece of gear this week but person "A" will still be inclined to come next week to try and get another piece or return the favor. While, if we mass run today and person "A" gets everything then we will never see person "A" ever again. We lock dungeons to keep DF attitude orientated people from poisoning the community with leaving whenever and however they want.

    A lot of MMO game experience is dependent on the community. Playing with bad,rude and dishonest people makes any game terrible. In this case, promoting the entire community to be similar to the experiences currently found in Duty Finders is a NO NO.

    It may take some time to get gear but its x100 better then playing with people who can be downright disrespectful and terrible.
    Yeah for some reason that slipped my mind. PUGs are completely acceptable tho XD And some people find a random one and lock them out of their run (never happende to myself specifically but anyway).

    Yes finding FCs is good, though they also require a fixed schedule and stuff.

    Anyway! What I want is to be able to run it again even if I cant get loot >
    (0)

  5. #5
    Player Yurikitty's Avatar
    Join Date
    Aug 2013
    Posts
    342
    Character
    Yuri Shineko
    World
    Leviathan
    Main Class
    Conjurer Lv 80
    I agree with this a million times over. While yes this opens up the possibility of trolls, in the end the good out weighs the bad when used in conjunction with FC's. Tanks are a bitch to find, at least on my server. Our FC has 5 good tanks, and right now that only means 2 groups go, even though we have millions of dps that need groups. Same with healers, 4 healers, again only 2 groups when I have enough dps to fill 4 groups. This loot lock out would solve our problems and I know I am not the only one with this problem. Loot lock outs make sense for everyone, and if they are doing it in CT and EM primals what makes you think that it would be any worse for Coil? It wouldnt! Please SE give us lock outs on loot, not lock outs on accounts!!
    (1)