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  1. #1
    Player ashikenshin's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    366
    Character
    Kyuyuna Shadowsun
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    I think berserker for marauder would make me not want to play another class ever again.

    (fan of the berserker manga)
    (0)

  2. #2
    Player
    Seig345's Avatar
    Join Date
    Jan 2012
    Location
    Gridania
    Posts
    995
    Character
    Seigyoku Cypher
    World
    Sargatanas
    Main Class
    White Mage Lv 66
    However they go about it, I hope they choose a method that's fun. Rationalizing that it should be Mrd because there would be less 'work' involved with 'changes' sounds like phoning it in to me. Yeah, maybe Mrd's skill set makes more sense, but just assuming the Drk's weapon would be scythe because Drks had the -option- to use Scythe in FFXI (whether it was the 'best' or not is irrelevant at this point; they never really used Scythes before XI, and this is a new game, so a new style is completely viable), and then saying that the reason Drk should be from Mrd is because they don't even have to change the weapon animation? That shouldn't even be on the list of reasons at all, let alone on the bottom.

    I dare say they are allowed to make new animations for new classes/jobs, I'd also say it's feasible that they could use the Axe animations for a Scythe even if the class is Gld, not sure what's stopping them from doing that.
    (0)
    "Ul'dah can keep their dusty markets, and their streets paved in silver and gold.
    Limsa Lominsa keep your pirates, and your ships covered in musty mold.
    My loyalty lies with Gridania, with the Moogles and the tree spirits of old." -The Forky Conjurer

  3. #3
    Player
    Mistoltin's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah.
    Posts
    85
    Character
    Mistoltin Fyze
    World
    Yojimbo
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Seig345 View Post
    However they go about it, I hope they choose a method that's fun. Rationalizing that it should be Mrd because there would be less 'work' involved with 'changes' sounds like phoning it in to me. Yeah, maybe Mrd's skill set makes more sense, but just assuming the Drk's weapon would be scythe because Drks had the -option- to use Scythe in FFXI (whether it was the 'best' or not is irrelevant at this point; they never really used Scythes before XI, and this is a new game, so a new style is completely viable), and then saying that the reason Drk should be from Mrd is because they don't even have to change the weapon animation? That shouldn't even be on the list of reasons at all, let alone on the bottom.

    I dare say they are allowed to make new animations for new classes/jobs, I'd also say it's feasible that they could use the Axe animations for a Scythe even if the class is Gld, not sure what's stopping them from doing that.
    The best part is there are enemies in the game that already use a large sword animation that could help save the developers a little bit of work in the long run. :3
    (0)

  4. #4
    Player
    Nahara's Avatar
    Join Date
    Aug 2013
    Posts
    669
    Character
    N'hara Tia
    World
    Excalibur
    Main Class
    Astrologian Lv 80
    I think the important thing to remember is that Yoshi-P has said that the rules of the armory system are flexible enough that they can retool some abilities to better fit a class idea.

    They have to be, because whatever new class gets added to GLD really shouldn't be another tank. DRK makes so much sense thematically and GLD's abilities could be fixed up enough to make it work.
    (0)



  5. #5
    Player
    Farhes's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    24
    Character
    Jacorvin Delante
    World
    Zalera
    Main Class
    Arcanist Lv 60
    This is one reason why I dislike the class system to an extent. The way they have it now you have to either design one new class and a new job just to make another class, or branch off one of the current classes and have only a handful of differences. I was on the side of scrapping this during the remake and go with the traditional class system, where you start out as the current job and just level it to max.
    (0)

  6. #6
    Player
    Arkista's Avatar
    Join Date
    Aug 2013
    Posts
    1,572
    Character
    Arkista Valentine
    World
    Excalibur
    Main Class
    Pugilist Lv 60
    Just about any new Job that gets added will have to have a new base Class.
    (1)

  7. #7
    Player
    R0llingThund3r's Avatar
    Join Date
    Aug 2013
    Posts
    26
    Character
    Rolling Thunder
    World
    Sargatanas
    Main Class
    Goldsmith Lv 50
    One could easily make a PLD into a DRK by simply by creating it with opposing skills, after all, DRK would be the exact opposite of PLD, the yang to it's yin which is what it's supposed to be, regardless of whether or not it makes sense to the user (I would like to take this time to thank Mr. Faulkner for that run-on sentence.)

    That being said, they could base DRK atk power off of def, basically just by a change of your soul stone, essentially using the same gear. This soul stone could also change the way the vit stat works.

    It all makes sense when one puts it in the right perspective.
    (0)

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