Here's that post:
You're neglecting the fact that that 20% Healing needs to be applied to a 25% bigger Health pool.
+20% damage resistance:
Starts at 5000 HP.
Receives a 2000 damage hit, takes 1600 damage.
= 3400 HP (68% of max)
Receives a 1000 HP heal. Gains 1000 HP.
= 4400 HP (88% of max)
+25% HP and +20% healing:
Starts at 6250 HP.
Receives a 2000 damage hit, takes 2000 damage.
4250 HP (68% of max)
Receives a 1000 HP heal. Gains 1200 HP.
= 5450 HP (87.2% of max)
PLD actually still have a slight edge because the +Healing is only 20%, not 25%
But realistically the performance is now so close as to be effectively equal in normal gameplay.
Granted.
(My point was they were stripping the +Healing from additional Wrath Stacks and adding it to Baseline Defiance!)
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