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  1. #1
    Player
    Devils's Avatar
    Join Date
    Nov 2013
    Posts
    39
    Character
    Devils Advocate
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by TurboSol View Post
    oh, well, I never saw anything about overpower gaining a wrath stack, just increased enmity. even if.. if you just stood there spamming overpower for wrath, you'd run out of TP way too fast to do any good in any 'lengthy' battle, so me personally, don't see the point in that
    On AOE packs sometimes it is kind of difficult (maybe or annoying) to have to switch off your AOE to do an ability that will keep your stacks up. But with the increased enmity from Overpower then I would feel more comfortable leaving the AOE spam since I will know I have hate. Because it is very simple to lose hate on an AOE situation to very well geared DPS when you stop overpowering and flashing to keep you stacks up. Have a wrath mechanism in on of our AOE abilities would be nice, but far from necessary.
    (0)

  2. #2
    Player
    VoxInaBox's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    39
    Character
    Vox Burakkuho'ru
    World
    Leviathan
    Main Class
    Armorer Lv 50
    This has been Updated.
    (0)

  3. #3
    Player
    JeTaisNoobie's Avatar
    Join Date
    Oct 2013
    Posts
    202
    Character
    Eborel Kreuz
    World
    Tonberry
    Main Class
    Gladiator Lv 50
    And to think he spent all that time typing that lengthy, pointless wall of text, all the while thinking he's on the board of developers. Funny stuff.
    (1)

  4. #4
    Player
    Kal-El's Avatar
    Join Date
    Aug 2013
    Posts
    379
    Character
    Kal El
    World
    Behemoth
    Main Class
    Gladiator Lv 50
    Hallowed Ground should last 30s with a 31s cooldown.

    Just to balance things out. >.>
    (4)

  5. #5
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    While I do think that PLD could definitely use some tweaks, as does WAR and a number of other classes/jobs, asides from maybe fixing the long Spirits animation I can't really agree with your suggestions.
    (0)

  6. #6
    Player
    Baci's Avatar
    Join Date
    Aug 2013
    Posts
    245
    Character
    Baci Asciar
    World
    Zodiark
    Main Class
    Warrior Lv 90
    You are still teribly wrong. "We'll allow" there is absolutely nothing you have to allow. Because, gladly, you arent working for SE
    (1)

  7. #7
    Player
    Lemon8or's Avatar
    Join Date
    Aug 2013
    Posts
    1,304
    Character
    Lemon Nate
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Now you're asking for Paladin's QoL fixes while warrior is getting the buffs they need to do end-game? Try that when we get the QoL fixes like Foresight basically still does nothing, Unchained is still overshadowed by Inner Beast and heck, Steel Cyclone, Mercy Stroke is still very hard to hit especially against BLM who does immense burst damage. Like many people have said: Good thing you don't have the final say. You're obviously too biased with Paladin and just like to stay above other tanks to feel like you are wanted instead of competing against them head to head in a battle of skills.
    (1)

  8. #8
    Player HunkyJimpjorps's Avatar
    Join Date
    Mar 2013
    Posts
    123
    Character
    The Chairman
    World
    Excalibur
    Main Class
    Arcanist Lv 60
    It's so cute that you think you're in a position to negotiate.
    (2)

  9. #9
    Player
    Brevitic's Avatar
    Join Date
    Aug 2013
    Posts
    42
    Character
    Ruan Ares
    World
    Excalibur
    Main Class
    Samurai Lv 80
    Patches will continue until morale improves.
    (2)

  10. #10
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    You can't count 25% HP due to damage mitigation AND 25% healing bonus for Shield Oath
    So it's not 25% HP + 25% healing bonus > 25% HP + 20% healing bonus

    It's 25% HP (Shield Oath) < 25% HP (Defiance HP bonus) + 20% healing (Defiance healing buff, no Rage V needed in 2.1)

    So, Leiron's calculation was wrong and he should apologise to VoxInaBox.
    (0)
    Last edited by Reynhart; 12-06-2013 at 03:57 AM.

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