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  1. #31
    Player
    DartFx's Avatar
    Join Date
    Aug 2013
    Posts
    68
    Character
    Dart Frost
    World
    Diabolos
    Main Class
    Marauder Lv 50
    You sir, have lost all credibility in this forum and in all future and/or past game forums. To fully support how idiotic your ideas are and how much of an egotistic noob paladin you are I will post the following statement.

    You want to get yet another 30% damage mitigation just because you're a paladin. Lol.

    I bet you're one of those plds that die in turn 1 from 0 stacks after popping all your cooldowns huh?
    (4)

  2. #32
    Player
    Schmitty's Avatar
    Join Date
    Oct 2013
    Posts
    30
    Character
    Schmitty Jukeboots
    World
    Adamantoise
    Main Class
    Arcanist Lv 50
    This is a troll thread right?

    10/10
    (1)

  3. #33
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by VoxInaBox View Post
    Inner Beast
    - Due to overall balance changes, HP absorbed by damage dealt will be reduced from 300% to 100%
    - Damage taken will be reduced by 20% for 6 seconds.​
    Response: Denied. Damage mitigation is a PLD's thing. Keep this move the way it is.
    Reasoning: It's on a 2.5 Global cooldown and lasts 6 seconds meaning it can be up almost always. Maybe a 4 second time frame where it won't be up. This move is Shield oath only without having to lose damage for it.
    Did you miss the part where it says "Requires 5 stacks of Wrath" ?

    The only thing PLD really needs is a boost on the healing part. What's the point of requiring Conjurer if the most basic skill is useless.
    Something like giving Sword Oath a Cure Potency+, so that an off-tank PLD can also be a little back-up heal.
    (1)
    Last edited by Reynhart; 12-04-2013 at 06:01 AM.

  4. #34
    Player
    TurboSol's Avatar
    Join Date
    Sep 2013
    Location
    Limsa-Lominsa
    Posts
    192
    Character
    Choptimas Prime
    World
    Gilgamesh
    Main Class
    Marauder Lv 50
    oh, well, I never saw anything about overpower gaining a wrath stack, just increased enmity. even if.. if you just stood there spamming overpower for wrath, you'd run out of TP way too fast to do any good in any 'lengthy' battle, so me personally, don't see the point in that
    (1)

  5. #35
    Player
    JeTaisNoobie's Avatar
    Join Date
    Oct 2013
    Posts
    202
    Character
    Eborel Kreuz
    World
    Tonberry
    Main Class
    Gladiator Lv 50
    And to think he spent all that time typing that lengthy, pointless wall of text, all the while thinking he's on the board of developers. Funny stuff.
    (1)

  6. #36
    Player
    Kal-El's Avatar
    Join Date
    Aug 2013
    Posts
    379
    Character
    Kal El
    World
    Behemoth
    Main Class
    Gladiator Lv 50
    Hallowed Ground should last 30s with a 31s cooldown.

    Just to balance things out. >.>
    (4)

  7. #37
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    While I do think that PLD could definitely use some tweaks, as does WAR and a number of other classes/jobs, asides from maybe fixing the long Spirits animation I can't really agree with your suggestions.
    (0)

  8. #38
    Player
    Devils's Avatar
    Join Date
    Nov 2013
    Posts
    39
    Character
    Devils Advocate
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by TurboSol View Post
    oh, well, I never saw anything about overpower gaining a wrath stack, just increased enmity. even if.. if you just stood there spamming overpower for wrath, you'd run out of TP way too fast to do any good in any 'lengthy' battle, so me personally, don't see the point in that
    On AOE packs sometimes it is kind of difficult (maybe or annoying) to have to switch off your AOE to do an ability that will keep your stacks up. But with the increased enmity from Overpower then I would feel more comfortable leaving the AOE spam since I will know I have hate. Because it is very simple to lose hate on an AOE situation to very well geared DPS when you stop overpowering and flashing to keep you stacks up. Have a wrath mechanism in on of our AOE abilities would be nice, but far from necessary.
    (0)

  9. #39
    Player
    VoxInaBox's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    39
    Character
    Vox Burakkuho'ru
    World
    Leviathan
    Main Class
    Armorer Lv 50
    This has been Updated.
    (0)

  10. #40
    Player
    Baci's Avatar
    Join Date
    Aug 2013
    Posts
    245
    Character
    Baci Asciar
    World
    Zodiark
    Main Class
    Warrior Lv 90
    You are still teribly wrong. "We'll allow" there is absolutely nothing you have to allow. Because, gladly, you arent working for SE
    (1)

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