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  1. #19
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    Quote Originally Posted by Dhex View Post
    Shield Oath PLD HP: 5250

    WAR Defiance: 6300 (WAR HP: 5250)

    Post-patch*

    DMG 6300

    PLD takes -> 6300 - (6300 x .2) or 6300 - 1260 = 5040 DMG taken.

    No buffs PLD HP: 210 @ 4% HP
    Rampart PLD HP: 1218 @ 20% HP

    No buffs WAR HP: 0 @ 0% HP
    With Inner Beast buff - WAR HP: 1260 @ 20% HP
    I knew something was wrong here. You need to multiply the WAR's HP by 1.25, not 1.2

    Unless you were making some other point.

    Quote Originally Posted by Dhex View Post
    6562 - 6300 = 262 or 3% (feel better?)

    eHP wise WAR/PLD are almost equal post-patch is all I'm saying - even more so with that little correction. PLD still has the benefit of everything is "on-demand" whereas WAR is "time-it-right".

    Not sure why there's threads asking for changes to PLD.

    Either way the math /is/ relatively accurate from a % vs % standpoint and the higher the damage climbs the more you prioritize the PLD over WAR from an ease of use standpoint. Even post-patch.
    If by relatively accurate you mean "incorrectly made it seem that Paladins can survive a hit that would kill a Warrior", yeah, I guess its relatively accurate.

    If a Paladin and a Warrior have the same base HP, same defense relevant stats and are using Shield Oath and Defiance, anything* that kills a Warrior will also kill a Paladin.

    *it might be possible that this isn't true depending on how damage and HP values are rounded, but it will never be a difference as huge as the missing 262 HP on the Warrior.
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    Last edited by Gilthas; 12-06-2013 at 05:04 AM.