Results 1 to 10 of 100

Hybrid View

  1. #1
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    The logic ?
    Simple:
    Shield Oath effect is reducing damage by 20%. It's basically 25% more eHP.
    Defiance gives you 25% more HP, it's basically 25% more eHP.

    So, for the same hit, PLD and WAR lose the same ratio of HP, providing they have the same base HP (Which is wrong, even if the difference is slim)

    Example :
    PLD HP = 5000
    WAR HP = 5000
    incoming damage = 1000

    PLD gets hit for 800 with Shield Oath : 5000 - 800 = 4200 HP remaining HP (84% HP)
    WAR uses Defiance and take the hit : 5000*1.25 = 6250 HP - 1000 = 5250 HP remaining (84% HP)

    Now, for the healing part, Shield Oath doesn't give any bonus.
    Let's say the healer toss a Cure for 400 HP. He need two Cures to replenish the PLD's HP pool
    As for the WAR those two Cures won't heal 400 HP, but for 480. Indeed, it won't bring the WAR back to full Life but missing 40HP, but you can't put aside the WAR other means to Cure himself with Storm's Path, or even Inner Beast.
    (0)
    Last edited by Reynhart; 12-06-2013 at 04:27 AM.

  2. #2
    Player
    Traek's Avatar
    Join Date
    Nov 2013
    Posts
    406
    Character
    Traek Darksoul
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Reynhart View Post
    The logic ?
    Please read glen7187's post quoting Maelwys. You are wrong Reyn.
    (0)

  3. #3
    Player
    Lemon8or's Avatar
    Join Date
    Aug 2013
    Posts
    1,304
    Character
    Lemon Nate
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Reynhart View Post
    The logic ?
    Simple:
    Shield Oath effect is reducing damage by 20%. It's basically 25% more eHP.
    Defiance gives you 25% more HP, it's basically 25% more eHP.

    So, for the same hit, PLD and WAR lose the same ratio of HP, providing they have the same base HP (Which is wrong, even if the difference is slim)
    But, to recover those HP, healers needs 20% more healing power to bring back the PLD to full life.
    Not so simple a caveman can do it it seems. Just look at the math instead of arguing just for the sake of arguing. You are wrong.
    (0)

  4. #4
    Player
    Zoomie's Avatar
    Join Date
    Sep 2013
    Posts
    491
    Character
    Zoomie Vi
    World
    Brynhildr
    Main Class
    Culinarian Lv 50
    Quote Originally Posted by Reynhart View Post
    Blaa Blaa Blaa
    No one is saying that shield oath LITERALLY buffs healing done to Paladins. However by YOUR OWN admission healing a paladin to full takes less healing than it does to heal said warrior to full despite the warrior having 20% increased healing taken.

    "Effective" healing bonus. Not actual green numbers equaling hit points healed rather the value or "worth" of said numbers. When a healer heals a paladin for 160 those 160hp are worth more than the 192hp that the SAME heal would do to a warrior. I'm not sure how much more clear this can be made.

    The entire point of saying that shield oath has an effective, EFFECTIVE not LITERAL, healing buff is to combat people like you who point out that the 20% healing bonus on defiance somehow makes it better or even on par with shield oath.
    (0)