Page 2 of 9 FirstFirst 1 2 3 4 ... LastLast
Results 11 to 20 of 100

Hybrid View

  1. #1
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    The WAR changes are to bring WAR up to PLD's level. If, by consequence, for every buff WAR gets you also buff PLD the imbalance remains the same. To negotiate you need the facts, and you clearly don't have them.
    (5)

  2. #2
    Player
    JeTaisNoobie's Avatar
    Join Date
    Oct 2013
    Posts
    202
    Character
    Eborel Kreuz
    World
    Tonberry
    Main Class
    Gladiator Lv 50
    Pfft, "in return..."
    (3)

  3. #3
    Player
    VoxInaBox's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    39
    Character
    Vox Burakkuho'ru
    World
    Leviathan
    Main Class
    Armorer Lv 50
    eh, can't blame I guy for trying.
    (3)

  4. #4
    Player
    TurboSol's Avatar
    Join Date
    Sep 2013
    Location
    Limsa-Lominsa
    Posts
    192
    Character
    Choptimas Prime
    World
    Gilgamesh
    Main Class
    Marauder Lv 50
    Inner Beast
    - Due to overall balance changes, HP absorbed by damage dealt will be reduced from 300% to 100%
    - Damage taken will be reduced by 20% for 6 seconds.​
    Response: Denied. Damage mitigation is a PLD's thing. Keep this move the way it is.
    Reasoning: It's on a 2.5 Global cooldown and lasts 6 seconds meaning it can be up almost always. Maybe a 4 second time frame where it won't be up. This move is Shield oath only without having to lose damage for it.
    Am I missing something here? Inner Beast on a 2.5 GCD? cuz I though it was available only with 5 wrath stacks.. so at minimum, (not taking into consideration Infuriate), 7 moves to be able to use it a second time, HS (no stack)> IB> SS (stack 1)> BB (stack2)> HS (no stack)> SS (stack3)> BB (stack4)>HS (no stack)> SS (stack5)> IB.. So ~ 15 seconds before a second use of IB.. so there's an extra 5 seconds on top of the 4 that it wouldn't be up.. that being said.. I personally don't like the changes to inner beast, but nothin I can do about it 'cept adjust playing style a bit too accommodate incoming changes.
    (0)
    Last edited by TurboSol; 12-03-2013 at 10:43 PM.

  5. #5
    Player
    VoxInaBox's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    39
    Character
    Vox Burakkuho'ru
    World
    Leviathan
    Main Class
    Armorer Lv 50
    Quote Originally Posted by TurboSol View Post
    Am I missing something here? Inner Beast on a 2.5 GCD? cuz I though it was available only with 5 wrath stacks.. so at minimum, 7 moves to be able to use it a second time, HS (no stack)> IB> SS (stack 1)> BB (stack2)> HS (no stack)> SS (stack3)> BB (stack4)>HS (no stack)> SS (stack5)> IB.. So ~ 15 seconds before a second use of IB.. so there's an extra 5 seconds on top of the 4 that it wouldn't be up.. that being said.. I personally don't like the changes to inner beast, but nothin I can do about it 'cept adjust playing style a bit too accommodate incoming changes.
    The "missing" part is "Maybe a 4 second time frame where it won't be up." Considering it is up for 6 seconds, and it takes (2.5*6)-6= 9s with the standard combo, but with them thinking about letting over power add stacks it will be (2.5*5)-6= 6.5s with over power. This is with zero skill speed.

    Either way. it's making the class with the highest hp also have the same or near the same damage mitigation as the PLD. PLD doesn't have near as much hp or str as a WAR does, and the damage mitigation was the only thing that made up for it stat wise.


    WAR aren't Under powered. People just didn't want to be a WAR because they thought it was going to be a DPS class when it first came out.
    (0)

  6. #6
    Player
    Shinkyo's Avatar
    Join Date
    Sep 2013
    Posts
    380
    Character
    Fayhd Apollo
    World
    Sargatanas
    Main Class
    Marauder Lv 70
    Quote Originally Posted by VoxInaBox View Post
    it's making the class with the highest hp also have the same or near the same damage mitigation as the PLD.
    Our higher HP pool isn't an advantage at all since War and Pld have the same eHP.
    even with the buff we're still slightly short on eHP since Shield Oath = +25% ehp and +25% healing bonus. Defiance = +25 eHP and only +20% healing bonus.
    Plus you have Blocks but that's fair for PLD to have a reasonable advantage in mitigation.
    (1)

  7. #7
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by VoxInaBox View Post
    Either way. it's making the class with the highest hp also have the same or near the same damage mitigation as the PLD. PLD doesn't have near as much hp or str as a WAR does, and the damage mitigation was the only thing that made up for it stat wise.
    STOP!

    Paladins still have Block, which warriors do not get. Warrior damage intake is going to be very skill dependent. But all the skill in the world wont save you from a large crit in Coil in those windows where our new DR effects go down, and we don't have any other DR skills in effect.


    The boosted HP will mitigate those strings of downtime, so we don't get one shot for not pulling off a flawless rotation of overlapping Damage Reduction.
    The increased Healing taken is there so Healers are restoring the same percentage of your Health Bar as a WAR or PLD, avoiding the WAR becoming a huge MP drain to try and get back to safety levels.

    The way i see it, the PLD is still the premiere damage reduction Tank, as its DR effect is always on, with the cooldowns to burst out some very heavy reductions, while the WAR is now capable of reducing its damage taken in spikes. We were never really a "self heal" Tank because IB was so limited in its usability. Restoring 2k HP every 20 or so seconds isn't really effective healing, especially as the Tank is receiving external healing, most IB's went to waste as pointless overheal.
    It was great when it saved your life, but if it was saving your life, something went wrong on your healers end.
    (0)

  8. #8
    Player
    Leiron's Avatar
    Join Date
    Sep 2013
    Posts
    563
    Character
    Haeen Kazerith
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by VoxInaBox View Post
    Either way. it's making the class with the highest hp also have the same or near the same damage mitigation as the PLD.
    False.
    Why?
    Math

    Shield oath= 20% mitigation
    1/.8 = 1.25

    Defiance= 25% hp buff

    1.25 = 25% more hp = Shield Oath provides equivalent eHP to Defiance.
    Another note

    Shield oath provides a 25% indirect Healing bonus.
    25% HP + 20% healing bonus < 25%hp + 25% healing bonus.
    Defiance is behind.
    Learn to math.

    Quote Originally Posted by VoxInaBox View Post
    PLD doesn't have near as much hp or str as a WAR does, and the damage mitigation was the only thing that made up for it stat wise.
    False, Paladin strength is very close.
    Paladin eHP is higher than a War.
    Base Hp is slightly lower b about 40 or so.

    Math> you.

    Quote Originally Posted by VoxInaBox View Post
    WAR aren't Under powered. People just didn't want to be a WAR because they thought it was going to be a DPS class when it first came out.
    Wow you're better than Miss Cleo.
    You can read people's minds and figure out exactly why they play a spec.
    Oh wait no, you're just ignorant.
    (2)

  9. #9
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Leiron View Post
    Shield oath provides a 25% indirect Healing bonus.
    Please explain
    (0)

  10. #10
    Player
    Zoomie's Avatar
    Join Date
    Sep 2013
    Posts
    491
    Character
    Zoomie Vi
    World
    Brynhildr
    Main Class
    Culinarian Lv 50
    Quote Originally Posted by Reynhart View Post
    Please explain
    Due to a PLD's built in 20% DR a PLD's hit points are effectively worth more than 1.

    If a PLD takes a hit for 200 they will take 160 damage (200*.8 = 160). Requiring only a heal of 160 to fully mend the damage from a 200 damage attack. Hense the "effective" healing bonus.
    (1)

Page 2 of 9 FirstFirst 1 2 3 4 ... LastLast