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  1. #1
    Player
    Mezolitik's Avatar
    Join Date
    Sep 2013
    Posts
    319
    Character
    Berthom Sur
    World
    Ragnarok
    Main Class
    Gladiator Lv 34
    Quote Originally Posted by Synovius View Post
    You are on the verge of losing players to your loot system and that is a shame.
    What SE are doing is pure evil genius; you continue to run those raids over and over again because you aren't getting what you want. As soon as they say, 'here's a way to get everything you need', you get your gear in a week and stop playing. Then, people start complaining about a lack of endgame.

    I do agree with you though; the loot system could do with a tweak. However, everybody has different experiences with loot. As a Bard, running the mid-level dungeons, I get bows all the time. It's not unusual for me to get two per raid. I've only ever seen one chest piece though.
    (3)

  2. #2
    Player
    Simaril's Avatar
    Join Date
    Aug 2013
    Posts
    405
    Character
    Simaril Ratbane
    World
    Goblin
    Main Class
    Carpenter Lv 50
    If you raid for loot, you're done with the game when you have all the loot. Maybe the bosses should drop NOTHING at all, so then playeres would play for the content, experience and human interaction.

    In 2003, I recall raiding bosses that literally dropped nothing useful at all. In fact in older mmos gear was much less significant. IMO only since WoW has gear been eleveated to the end all be all.
    (0)

  3. #3
    Player
    Synovius's Avatar
    Join Date
    Aug 2013
    Posts
    205
    Character
    Lala Swell
    World
    Gilgamesh
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by Simaril View Post
    If you raid for loot, you're done with the game when you have all the loot. Maybe the bosses should drop NOTHING at all, so then playeres would play for the content, experience and human interaction.

    In 2003, I recall raiding bosses that literally dropped nothing useful at all. In fact in older mmos gear was much less significant. IMO only since WoW has gear been eleveated to the end all be all.
    This is an irrelevant argument. While I (nor anyone in my FC that I'm aware except perhaps one person) don't raid for loot, loot is often a requirement in order to progress. Exhibit A: Please let me know how it goes attempting Twintania with 3500 health and only a piece or two of i90. Conclusion: you will have zero chance at getting past the second phase.

    So, with that said, are you prepared to say it's all well and good that Free Companies should be arbitrarily held back from progression because, although they are able to consistently and easily kill previous encounters, they cannot get the loot they need to have a chance with the remaining encounters?
    (0)

  4. #4
    Player

    Join Date
    Dec 2012
    Location
    Limsa Lominsa
    Posts
    1,066

    Poor loot system balance+NIN=worse

    The loot system in ARR is very poorly balanced.

    Currently:
    Turn 6 drops:
    -Tank head
    -Monk head
    -DRG gloves
    -Healer gloves
    -MNK waist
    -BRD waist
    -Healer feet
    -Caster feet
    -BRD feet
    -Tank feet
    -Caster neck
    -Healer earring
    -BRD earring
    -Melee earring
    -Tank bracelets
    -Caster ring



    -----Take note----

    The loot table drops "Tank" gear, and then "Monk" gear.

    Typical Pug or static party make up:
    Paladin
    Warrior
    Scholar
    White Mage
    Dragoon or Monk
    Bard
    Black Mage
    Summoner


    If a Monk piece drops with a typical party make up the monk has a 100% chance of obtaining gear.

    More dramatically every time no matter what the bard will always receive gear if bard gear does indeed drop, even if its an accessory.

    Even in other cases the Off tank could be after strength accessories sharing gear with the melee and bard still always has a 100% (if bard gear drops) chance even if its accessories due to no shared gear.

    Turn 6 statistics for obtaining gear: (ROUNDED UP)
    Paladin.................................9.5%
    Warrior.................................9.5%
    Scholar.................................9.5%
    White Mage...........................9.5%
    Dragoon or Monk....................19% (other melee gear dropping constitutes no progression for a players main class)
    Bard....................................19%
    Black Mage...........................9.5%
    Summoner............................9.5%

    Under this system if they simply just throw in Ninja gear into the current drop tables, without adding a chest and keeping with the same 3items/job table:
    Paladin.................................8%
    Warrior.................................8%
    Scholar.................................8%
    White Mage...........................8%
    Dragoon, Monk, or Ninja........16% (other melee gear dropping constitutes no progression for a players main class)
    Bard....................................16%
    Black Mage...........................8%
    Summoner............................8%



    Were the system a "token" system not only in pugs but also in statics people could have a fair chance and a more equal progression.

    Head gear Token
    Chest piece token
    Glove token
    (etc)

    Chances of obtaining gear per turn with token system: (ROUNDED UP)
    Paladin.................................13%
    Warrior.................................13%
    Scholar.................................13%
    White Mage............................13%
    Dragoon................................13%
    Monk.....................................13%
    Ninja.....................................13%
    Bard.....................................13%
    Black Mage............................13%
    Summoner.............................13%

    (no matter what drops "aka no wasted gear for main job progression" someone will always be gearing up be it in a pug or a static.)




    TLDR (THIS IS THE POINT I"M TRYING TO MAKE FOR PEOPLE WHO CANT COMPREHEND THIS)
    With a token system, implemented only for coil, statics could more progressively gear, and pugs each person should have a shot at something.
    (2)
    Last edited by Daniolaut; 10-22-2014 at 01:28 AM.