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  1. #1
    Player
    Atreides's Avatar
    Join Date
    Apr 2011
    Posts
    1,067
    Character
    Ikohyu Kaito
    World
    Balmung
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Cynric View Post
    Yoshida literally said rear flank dancing is the intended way to play them in the live letter.
    Yes and thats precisely the reason he's buffing rear attacks because as of now, it's not worth it.
    It's minimal DPS gain IF at all, now they want to make if worthwhile thank god~
    (1)

  2. #2
    Player
    Cynric's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    1,220
    Character
    Cynric Caliburn
    World
    Cactuar
    Main Class
    Viper Lv 100
    Quote Originally Posted by Atreides View Post
    Yes and thats precisely the reason he's buffing rear attacks because as of now, it's not worth it.
    It's minimal DPS gain IF at all, now they want to make if worthwhile thank god~
    Yeah I understand that currently the dps gain is minimal. I said it was intended, never said it was 100% worth it. Ive been doing it this whole time so this doesnt do anything but make me stronger. I cant really complaiin
    (1)

  3. #3
    Player
    Shaone's Avatar
    Join Date
    Mar 2011
    Posts
    286
    Character
    Shaone Abides
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Cynric View Post
    Yeah I understand that currently the dps gain is minimal. I said it was intended, never said it was 100% worth it. Ive been doing it this whole time so this doesnt do anything but make me stronger. I cant really complaiin
    Yep, it was clearly intended and I'm glad it's going to be made worthwhile. As soon as 2.1 hits the first thing I will be doing is testing out rotations again and adapting accordingly
    (0)

  4. #4
    Player
    Genesiser's Avatar
    Join Date
    Aug 2013
    Posts
    115
    Character
    Flig Neldajoa
    World
    Goblin
    Main Class
    Blacksmith Lv 50
    Really the only thing mnks needed was a qol change to GL. You want to know why? It is the single mechanic that makes monk v monk dmg vary so much. I'll give you an idea of what I mean. I was doing my WP farming the other day and my gear is relic along with 3 PC dl, 2 dl rings, and rest is 55-60 Il. When fighting the last boss I normally pull 255-260 dps when I do t mess around with adds. The same fight, I let my stacks fall off 2 times and my dps by the end of the fight plummeted to 210. This right here is why you see so many bad mnks because dropping gl totally destroys your dps. Now I don't have problems keeping 3 stacks, but many others do.

    As for the buffs, I'll take an extra 10% dmg and I'll gladly take the more back damage. The back dmg won't be a change for in playstyle because I already dance from the side to the back to maximize my dmg. Currently doing so is a dps increase, but not by much - buffing back dmg will be a welcomed change.
    (1)
    Last edited by Genesiser; 12-03-2013 at 11:14 PM.

  5. #5
    Player
    Aegis's Avatar
    Join Date
    Mar 2011
    Posts
    1,161
    Character
    Aegis Elisus
    World
    Balmung
    Main Class
    Armorer Lv 70
    As someone with MNK BRD SMN and BLM all endgame geared (starting DRG relic now) I do think that DRG is fairly consistently lower DPS than Monk on any protracted fight. However, Monk is hampered from achieving its top DPS when it has to move away for more than a couple of seconds and losing GL3. So I think there is a parity there.

    BLM is essentially idiot proof and is the top AOE damage out there (though higher DPS rotations like double/treble flares are a bit trickier and can leave you high and dry without MP for 5 secs or so) and among the top single target DPS (Monk can beat it on long fights). I think that this is always likely to be so because BLM is the iconic FF big-hitter. I think MP could probably be made to be more of a concern than it is.

    BRD is an abomination to me in that it is barely a support class when it is usually the iconic FF (and MMO in general) support class. And their DPS, while lower than BLM/DRG/MNK on dummies, is unaffected by movement which means their DPS stays steadily high while BLM has to cancel casts, DRG has to withdraw from melee range for a time and MNK loses GL3.

    tl;dr
    Monk: Fine as is
    DRG: Fine as is
    BLM: Needs to be more MP-focused
    BRD: Needs cast times or an outright damage reduction

    These are of course unquestionably correct and I predict no-one will have an issue with any of these.
    (0)

  6. #6
    Player
    ReplicaX's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    1,020
    Character
    Methos Ranperre
    World
    Jenova
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Aegis View Post
    BRD: Needs cast times or an outright damage reduction.
    It's a DPS not support. This isn't 1.0, no more CNJ Cross-cross and songs are situational otherwise detrimental (besides Foe). You talk iconic FF, notice Dragoon and MNK have debuff / DoT abilities in this game, far from traditional straight or critical DPS.

    If SE feels that Bard as they say need a slight damage adjustment. I hope it is based on their data and testing. Not players blindsided by Parser #s that don't show skill, gear, death, immobilization, proper rotations/execution, etc. You know the vital components to accurately compare scenarios.
    (0)

  7. #7
    Player
    Fantasy9's Avatar
    Join Date
    Sep 2012
    Location
    Limsa Lominsa
    Posts
    241
    Character
    Geovana Fletcher
    World
    Mateus
    Main Class
    Archer Lv 80
    Quote Originally Posted by ReplicaX View Post
    It's a DPS not support. This isn't 1.0, no more CNJ Cross-cross and songs are situational otherwise detrimental (besides Foe). If SE feels that Bard as they say need a slight damage adjustment. I hope it is based on their data and testing. Not players blindsided by Parser #s that don't show skill, gear, death, immobilization, proper rotations/execution, etc. You know the vital components to accurately compare scenarios.
    This 100%. 1.23 BRDs were shunned because of the immobilize the skills cost us. Many times in 1.23 I would die in Ifrit HM because i was using a skill and got hit by eruptions. Now ppl want us to lose even more dps than we already have? Give me a break. With this damage boost nobody should be complaining about BRDs dmg because it will be still the lowest of all jobs. I said before, my SMN does more damage than my BRD does and that job isn't nearly as geared as my BRD is.
    (0)

  8. #8
    Player ashikenshin's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    366
    Character
    Kyuyuna Shadowsun
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    I wonder if these buffs have anything to do with PVP. Seeing as bards and blm will try to keep monks and drg away.
    (0)

  9. #9
    Player
    Dreamer's Avatar
    Join Date
    Mar 2011
    Location
    Balmung (USA, EST)
    Posts
    1,417
    Character
    Mocha Leporina
    World
    Balmung
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Pinworms View Post
    I'm not so sure these classes/jobs need a 10% damage boost. The drg and mnk's can already top charts and already hanging with blms. I RARLEY see a mink fighting from the back and switching to the side and so on...the ones that play the job correctly are already doing the intended damage. This boost is going to put them ahead of the pack.

    Drg- already can do insane damage if played correctly. Why should these jobs get buffed because most people can't figure out how to maximize their potential?
    Melee should be ahead of the pack in terms of damage output. It's necessary to offset the increased risk and movement factor.
    (5)

  10. #10
    Player
    Pinworms's Avatar
    Join Date
    Sep 2013
    Posts
    640
    Character
    Wiggly Pinworms
    World
    Diabolos
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Dreamer View Post
    Melee should be ahead of the pack in terms of damage output. It's necessary to offset the increased risk and movement factor.
    Risk should not factor into your damage. That's what tanks are for. Movement - we went though this already. Yeah mnk's and drg have to move out of red zones, so does every other class. Mnk and drg have ways to get back to the boss fast.


    GL yeah I agree the timer needs to be extended slightly.

    The dev team doesn't just have to boost back damage for mnk...they could reduce side damage move some and put the removed damage on the back damage moves and they would equal the same amount of damage and cause the player to be moving more. Problem solved.
    (0)

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