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  1. #1
    Player
    Luminos77's Avatar
    Join Date
    Dec 2012
    Posts
    16
    Character
    Desandra Daemondred
    World
    Coeurl
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Estellios View Post
    The whole point of the Duty Roulette is to add incentive for people to help out with lower level/already-cleared stuff. Making people solo queue means more tanks and healers available.
    That is not the point for me, so i guess it not the whole point. The point for me was to provide more dungeons that offer rewards for completion that actually benefit my characters. You know... Do some changed up content and actually be rewarded for it. If two or three of us decide to do dungeons I guess that 3rd and/or 4th person that could have been helped won't be, cause I will choose playing with my friends over increased rewards, but I should not have to.
    (1)

  2. #2
    Player
    Leon_Stormrage's Avatar
    Join Date
    Aug 2013
    Posts
    206
    Character
    Leon Stormrage
    World
    Cactuar
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Luminos77 View Post
    That is not the point for me, so i guess it not the whole point. The point for me was to provide more dungeons that offer rewards for completion that actually benefit my characters. You know... Do some changed up content and actually be rewarded for it. If two or three of us decide to do dungeons I guess that 3rd and/or 4th person that could have been helped won't be, cause I will choose playing with my friends over increased rewards, but I should not have to.
    The same exact thing that you are doing right now... The system will be implemented so the high level players will queue for low level dungeons and the new people could advance in the main story. Sorry if you wanted to profit with your friends about it but is not going to happen at least for a few month
    (2)

  3. #3
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Quote Originally Posted by Luminos77 View Post
    That is not the point for me, so i guess it not the whole point. The point for me was to provide more dungeons that offer rewards for completion that actually benefit my characters. You know... Do some changed up content and actually be rewarded for it. If two or three of us decide to do dungeons I guess that 3rd and/or 4th person that could have been helped won't be, cause I will choose playing with my friends over increased rewards, but I should not have to.
    The reward is for incentivizing people to be willing to run dungeons they might not otherwise, not so much to increase the rewards for what you're going to do anyway.

    First world problems when we rage about something not being implemented yet even though we know it is going to be implemented. seriously, why are you upset when you know it's coming? the implementaiton is obviously not as simple as you apparently think it is or they would have delivered it in time. The Duty Finder is primarily designed to match individuals anyway, who are the majority of the people using it, so they decided to release this feature in 2.1 rather than delay it and make a larger number of people happy. So would you rather they not implement this feature now? Not implementing it now isn't going to make the party feature come sooner.
    (2)