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  1. #1
    Player
    Luminos77's Avatar
    Join Date
    Dec 2012
    Posts
    16
    Character
    Desandra Daemondred
    World
    Coeurl
    Main Class
    Thaumaturge Lv 50

    Who is this game targeting?

    I am starting to wonder. I am a gamer with a few RL friends that also game and we move from game to game together. I did not think I was out of SE target market but I am starting to wonder... Who puts a system in place like this, and does not let you use it while playing with your friends. I realize he says 2.2, but come on. This was the one thing I was really looking forward to in patch 2.1, and I will never use it. It is really disappointing.

    1:22:23
    Q: Will you be able to use the Duty Roulette when forming a party with 2 or 3 members?
    A: We’ll be improving the Duty Finder extensively for 2.1, but I’m afraid the ability to participate in parties will take until 2.2.
    (4)

  2. #2
    Player
    Astarica's Avatar
    Join Date
    Oct 2013
    Posts
    484
    Character
    Olan Durai
    World
    Midgardsormr
    Main Class
    Goldsmith Lv 50
    The game is probably trying to target guys who have never played any MMORPG other than FF11, because that's likely the experience level of the developers.
    (20)

  3. #3
    Player
    Arale's Avatar
    Join Date
    Jun 2011
    Location
    Limsa Lominsa
    Posts
    298
    Character
    Aylaine Gray
    World
    Midgardsormr
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Astarica View Post
    The game is probably trying to target guys who have never played any MMORPG other than FF11, because that's likely the experience level of the developers.
    Lol gg. Funnily enough, a lot of the amazing ideas and concepts in 11 (my opinion) didn't make it into this game, yet many of the lesser, restrictive tendencies of SE themselves are slowly beginning to creep up, with a overshaking of WoW sprinkled on top. x.x
    (10)

  4. #4
    Player
    EinSoFZ's Avatar
    Join Date
    Sep 2012
    Posts
    328
    Character
    Einsof Zeb
    World
    Hyperion
    Main Class
    Archer Lv 50
    Quote Originally Posted by Astarica View Post
    The game is probably trying to target guys who have never played any MMORPG other than FF11, because that's likely the experience level of the developers.
    If that's what they're going for, they're doing a pretty poor job of it. ARR more or less is an anti-FFXI according to Yoshi P. himself.
    (4)

  5. #5
    Player
    Mishini_Dracoto's Avatar
    Join Date
    Mar 2011
    Location
    Limsa-Lominsa
    Posts
    513
    Character
    Misenklauph Drakkfhur
    World
    Ultros
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Astarica View Post
    The game is probably trying to target guys who have never played any MMORPG other than FF11, because that's likely the experience level of the developers.
    This was an uneducated response all around. Before Making FFXI Yoshi played Ever Quest, and FFXI was largely based off of EQ in design. After 1.0 Failed (The lead Developer at the time had the vision of - an MMO that wasn't FFXI) Yoshi stated his point of view was that the goal was to make it not FFXI, and that made it nothing at all. For somebody who played 1.0, that is a fairly accurate description. It was pretty much empty at launch, large regions and landscapes with nothing in them.


    Then before taking over and updating 1.0 to 2.0, Yoshi (again in a live letter, stated roughly) ~ that he played World of Warcraft - the leading game and standard in modern day MMORPG's and learned from it, what about it was successful? So that he too could make another successful game. Emphasis on another, because FFXI was in it's own right, successful.

    FFXI (at launch) and FFXIV so far are nothing alike. The only similarity is that with one toon, you can change classes and play anything.

    Oh right, you can do that in almost all Final Fantasy titles.
    (1)

    http://na.finalfantasyxiv.com/lodestone/character/2237443/]
    Quote Originally Posted by Noni View Post
    I wish more tanks were like you also.
    http://xivreborn.com/gen/Misenklauph_Drakkfhur_Ultros_Classes.jpg

  6. #6
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,263
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Mishini_Dracoto View Post
    This was an uneducated response all around. Before Making FFXI Yoshi played Ever Quest, and FFXI was largely based off of EQ in design. After 1.0 Failed (The lead Developer at the time had the vision of - an MMO that wasn't FFXI) Yoshi stated his point of view was that the goal was to make it not FFXI, and that made it nothing at all. For somebody who played 1.0, that is a fairly accurate description. It was pretty much empty at launch, large regions and landscapes with nothing in them.


    Then before taking over and updating 1.0 to 2.0, Yoshi (again in a live letter, stated roughly) ~ that he played World of Warcraft - the leading game and standard in modern day MMORPG's and learned from it, what about it was successful? So that he too could make another successful game. Emphasis on another, because FFXI was in it's own right, successful.

    FFXI (at launch) and FFXIV so far are nothing alike. The only similarity is that with one toon, you can change classes and play anything.

    Oh right, you can do that in almost all Final Fantasy titles.
    Yoshi didn't make FFXI, that was Hiromichi Tanaka (who was also FFXIV 1.0's original producer), and a lot of FFXI's original design brief was entirely Hironobu Sakaguchi's idea - but you got the part about Square basing FFXI on Everquest's design right (Sakaguchi had played the original EQ and was excited about the possibilities a MMO could bring to the FF series.), as well as Yoshi admitting Tanaka lacked direction with 1.0's original design and hence SE ended up with "not much of anything" (paraphrasing his words).

    Once again, it seems the only ones really upset about ARR's direction are the 'hardcore' MMO players who believe that game companies should acquiesce to their particular tastes. Unfortunately, the hardcore players are something of a minority in this game, and aren't enough to make money for SE alone. Hence, like it or hate it, but it's obvious Yoshida has designed ARR with new players in mind, specifically, those who have never played a FF game or a MMO before. Sadly though, this has alienated the hardcore fans, especially a lot who played 1.0 and FFXI. But then, as I've been saying since the Alpha, you can't please everyone. SE made their choice, and whether you agree with it or not, it actually is paying off for SE.
    (1)
    Last edited by Enkidoh; 12-04-2013 at 12:18 AM.
    Quote Originally Posted by Rannie View Post
    Aaaaannnd now I just had a mental image of Lahabrea walking into a store called Bodies R Us and trying on different humans.... >.<

    Lahabrea: hn too tall... tooo short.... Juuuuuust right.
    Venat was right.

  7. #7
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    The whole point of the Duty Roulette is to add incentive for people to help out with lower level/already-cleared stuff. Making people solo queue means more tanks and healers available.
    (11)

  8. #8
    Player
    Luminos77's Avatar
    Join Date
    Dec 2012
    Posts
    16
    Character
    Desandra Daemondred
    World
    Coeurl
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Estellios View Post
    The whole point of the Duty Roulette is to add incentive for people to help out with lower level/already-cleared stuff. Making people solo queue means more tanks and healers available.
    That is not the point for me, so i guess it not the whole point. The point for me was to provide more dungeons that offer rewards for completion that actually benefit my characters. You know... Do some changed up content and actually be rewarded for it. If two or three of us decide to do dungeons I guess that 3rd and/or 4th person that could have been helped won't be, cause I will choose playing with my friends over increased rewards, but I should not have to.
    (1)

  9. #9
    Player
    Leon_Stormrage's Avatar
    Join Date
    Aug 2013
    Posts
    206
    Character
    Leon Stormrage
    World
    Cactuar
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Luminos77 View Post
    That is not the point for me, so i guess it not the whole point. The point for me was to provide more dungeons that offer rewards for completion that actually benefit my characters. You know... Do some changed up content and actually be rewarded for it. If two or three of us decide to do dungeons I guess that 3rd and/or 4th person that could have been helped won't be, cause I will choose playing with my friends over increased rewards, but I should not have to.
    The same exact thing that you are doing right now... The system will be implemented so the high level players will queue for low level dungeons and the new people could advance in the main story. Sorry if you wanted to profit with your friends about it but is not going to happen at least for a few month
    (2)

  10. #10
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Quote Originally Posted by Luminos77 View Post
    That is not the point for me, so i guess it not the whole point. The point for me was to provide more dungeons that offer rewards for completion that actually benefit my characters. You know... Do some changed up content and actually be rewarded for it. If two or three of us decide to do dungeons I guess that 3rd and/or 4th person that could have been helped won't be, cause I will choose playing with my friends over increased rewards, but I should not have to.
    The reward is for incentivizing people to be willing to run dungeons they might not otherwise, not so much to increase the rewards for what you're going to do anyway.

    First world problems when we rage about something not being implemented yet even though we know it is going to be implemented. seriously, why are you upset when you know it's coming? the implementaiton is obviously not as simple as you apparently think it is or they would have delivered it in time. The Duty Finder is primarily designed to match individuals anyway, who are the majority of the people using it, so they decided to release this feature in 2.1 rather than delay it and make a larger number of people happy. So would you rather they not implement this feature now? Not implementing it now isn't going to make the party feature come sooner.
    (2)

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