I think joining as a group defeats the purpose of this. It is meant to help people advance who are at lower levels, not go in groups of 2 or 3 where you would likely carry someone through a dungeon.
I think joining as a group defeats the purpose of this. It is meant to help people advance who are at lower levels, not go in groups of 2 or 3 where you would likely carry someone through a dungeon.


So, because of one of the new, optional things, you aren't part of the "target market" anymore?
I can bet a glass of water there are more people bummered about Vanity not making it into 2.1 but basically confirmed for 2.2, or about the current CT ingress limitations. I'm not sure if they are all gonna jump off the boat, though.
Also, what Estellios and NeonC said.

This was just one of many, this game has a lot of forced/encouraged solo play. I have never been in a game before this one that required me to drop party so often. It is a bit better now at end game, but like I said this is what I was looking forward to, and gaming with my friends is the top reason I do it by a lot. Thus i am starting to feel outside their target. Our FC was looking forward to some 24 man crystal tower too. Oh well.So, because of one of the new, optional things, you aren't part of the "target market" anymore?
I can bet a glass of water there are more people bummered about Vanity not making it into 2.1 but basically confirmed for 2.2, or about the current CT ingress limitations. I'm not sure if they are all gonna jump off the boat, though.
Also, what Estellios and NeonC said.
The Duty: Not sure what's wrong. We need this system because lower level dungeon are going to die.
We need random so:
New players can continue.
Other people can level alts.
There low level dungeons are going to die anyways, this is to TRY to get high levels to go back and do those dungeons. Now I have talk to a lot of players and this just wont happen. They have said no way it serves no purpose to go back and do them, I kinda agree with them. Seeing as I will have to re-set up my bar just for the low level dungeons, ill pass and so will others.

In all honesty the inability to queue with more than one guy in Duty Roluette is probably some kind of technical limitation, just like the inability to send tells while in a duty finder instance is probably technical too. That said the technical problems of this game tend to be so absurd, it'd be easier to cope to just think the developers are insane, since otherwise it's hard to put your head around the concept that a modern game apparently doesn't have the ability to queue more than one guy in a random queue, or the ability to send tells while in an instance.
Nop, the inability is because this system is for the people that got stuck at some dungeon on the main scenario, so if SE let set up a premade party to go into the random DF will make all the principal objective uselessIn all honesty the inability to queue with more than one guy in Duty Roluette is probably some kind of technical limitation, just like the inability to send tells while in a duty finder instance is probably technical too. That said the technical problems of this game tend to be so absurd, it'd be easier to cope to just think the developers are insane, since otherwise it's hard to put your head around the concept that a modern game apparently doesn't have the ability to queue more than one guy in a random queue, or the ability to send tells while in an instance.
Not everyone queues with a full pre-made. I can't even queue with my fiance to take advantage of the roulette thing, which basically means I'm not going to use it. I have no interest in playing by myself, which is unfortunate, because I do have an interest in running older dungeons again. This is the same reason I'm upset about the CT restrictions. My FC has been greatly looking forward to Crystal Tower as something we can do as a whole group, rather than being forced to sit people because of the 8 man limit. And then we hear you can only queue with 8 people...
I really don't understand why Squee has so much trouble implementing game systems in actually functional ways that are up to the standards of current gen MMOs.
This, precisely. It's disturbing how often Squeenix runs into technical limitations when developing this game.Boy people sure like to push their opinions on others. I never said anything about being unjustly rewarded with my friends. I simply said I was disappointing that there was a feature I was looking forward to for the change of pace and bonuses that I now will not be using. And no i would not want them to hold it out of the game just because it does not fit my play style. I said it should have been designed better in the first place.
Why do people give SE a pass on every sub-standard system they implement? And by sub-standard I mean not even living up to most MMO's currently on the market? When was the last time you could not link items in chat? Whisper in a dungeon? cast a 1 sec spell while running? Do a solo quest without dropping party? Start in the city you want without choosing a specific class? compare items to the ones you are wearing? sort your inventory?
I am not a hater of the game, but I just do not understand a lot of the decision making. If you want to not question anything go ahead, but this game needs changes. have you been to the low level areas lately? They are ghost towns. I would like the game to succeed, so when I see a system implemented in a way that makes no since to me, I say something.
Last edited by Naunet; 12-03-2013 at 06:30 AM.
Which I personally find a little ironic since it was always told to us that the old version (1.0) had to be done away with to create a system that was supposedly FREE from these technical limitations. Why make ARR if you're still going to be bogged down with "limitations" which are seemingly making players miss out on extremely key features?
your thinking is all ass backwards on the matter.In all honesty the inability to queue with more than one guy in Duty Roluette is probably some kind of technical limitation, just like the inability to send tells while in a duty finder instance is probably technical too. That said the technical problems of this game tend to be so absurd, it'd be easier to cope to just think the developers are insane, since otherwise it's hard to put your head around the concept that a modern game apparently doesn't have the ability to queue more than one guy in a random queue, or the ability to send tells while in an instance.
1) why would you, to help a person clear content check random duty. you wouldn't, you would check the dungeon he needs.
2) allowing two people to Que together doesn't not help people that need to clear content. if you are a whm and dd in Que together for random dungeon you'll
never help a tank and whm, or two dd in Que for a specific dungeon.
3) the whole point to Random Dungeon is to give incentive to upper levels to play lower level stuff. It is not a means of replacing existing tome farms.
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