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  1. #1
    Player
    Betelgeuzah's Avatar
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    Mar 2011
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    3,083
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    Captain Lalafist
    World
    Odin
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    Arcanist Lv 82
    What this tells us is that X-2 used X's engine, which made them able to complete the game sooner. A new engine was made for X, which made the dev process slower. So, what's your point? This is exactly what I said before. They had trouble with the crystal tools, now that it is ready the dev process is faster.

    More importantly, most developers use 3rd party engines which allows them to develop the games faster as well. They are not in the same position as SE was back then. They failed with the development of their in-house engine, and while it is evident that their game development is not as well managed as it could be, it has less to do with their recent delays (and in some cases the lack of quality) than you'd think.

    I certainly hope they'll pull their shit together when developing the next generation engine (it is being developed as we speak!). They can't screw it like they did the CT.

    What that article tells us is that now that crystal tools is ready, developing new games for it is faster. Yay.


    The hard work is already done. All they need to do now is just add some additional gameplay elements, write a story, and stick in the rest of their unused assets.
    I guess there's nothing hard about developing games then... considering as long as you buy rights to use a game engine for your game, the hard part is already over and the game is almost ready.


    This was a discussion about the productivity of development teams, was it not?
    Was I wrong in assuming this thread had something to do with XIV? I'm sorry if I misunderstood.
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    Last edited by Betelgeuzah; 06-02-2011 at 11:20 PM.