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  1. #1
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    Betelgeuzah's Avatar
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    Quote Originally Posted by Vesperia View Post
    The fact is, SE shouldn't have to prioritise on the development of basic features. This isn't a third world country. Resources cannot really be so scarce as to validate such excuses. And if so, then why are we still bothering to play an evidently abandoned game?
    Resources aren't scarce, there is simply more to do than in most games. Can you really not see that? Which games redo their combat and class systems? This isn't rocket science.

    You can only answer for yourself. I bet most people here aren't playing the game as long as it hasn't got enough value in it. They are simply waiting while living their lives normally. It doesn't take much effort to do so.

    In what reality do game developers prioritise the implementation of basic features? Answer me that.
    In the reality where the people taking advantage of said basic features are in an extremely small minority when compared to the people who would benefit more from a rapid implementation of core feature rehauls and faster implementation of basic features afterwards.

    The reality is it's easier to rehaul the core systems and then implement basic features as opposed to implementing basic features and then rehauling the core.
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    Last edited by Betelgeuzah; 06-02-2011 at 09:01 PM.

  2. #2
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    Quote Originally Posted by Betelgeuzah View Post
    Resources aren't scarce, there is simply more to do than in most games. Can you really not see that? Which games redo their combat and class systems? This isn't rocket science.

    You can only answer for yourself. I bet most people here aren't playing the game as long as it hasn't got enough value in it. They are simply waiting while living their lives normally. It doesn't take much effort to do so.
    How can either of us say for certain what the reality is. All I can do is comment on what's apparent. The fact that they are prioritising such elementary features like User Interface, Jump, Mounts, and the list goes on suggests that they do not have the requisite number of staff to attain their goals within a workable time period.
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  3. #3
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    Betelgeuzah's Avatar
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    Quote Originally Posted by Vesperia View Post
    How can either of us say for certain what the reality is. All I can do is comment on what's apparent. The fact that they are prioritising such elementary features like User Interface, Jump, Mounts, and the list goes on suggests that they do not have the requisite number of staff to attain their goals within a workable time period.
    What's apparent is that when you have a solid core, implementing more features better is much faster and more efficient.

    What is also apparent is that making sure the remaining tiny playerbase is enjoying themselves asap has a lower priority than making sure that the game as a whole will be improved as fast as possible for the potential future audience- the audience that SE is working for as we speak. <30k playerbase does not justify these kind of efforts to make sure the game stays afloat. It only justifies closing the shop and moving on.

    You don't know what this magical "workable time period" is. Maybe they are not fast enough. Maybe they are. You are once again making up shit. It may not be fast enough for you. Unfortunately SE is taking that risk for the sake of their future audience, the audience that doesn't give a damn when all these features were implemented as long as they're there when they start playing.

    It's not like you'll move on. That's such a hilarious thought.
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    Last edited by Betelgeuzah; 06-02-2011 at 09:15 PM.

  4. #4
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    Quote Originally Posted by Betelgeuzah View Post
    What's apparent is that when you have a solid core, implementing more features better is much faster and more efficient.

    What is also apparent is that making sure the remaining tiny playerbase is enjoying themselves asap has a lower priority than making sure that the game as a whole will be improved as fast as possible for the potential future audience- the audience that SE is working for as we speak. <30k playerbase does not justify these kind of efforts to make sure the game stays afloat. It only justifies closing the shop and moving on.

    You don't know what this magical "workable time period" is. Maybe they are not fast enough. Maybe they are. You are once again making up shit.
    I don't mean to nitpick, but couldn't you argue the case that the person commenting on what's apparent is less inclined to be "making up shit" than the person actually making shit up?

    From an observational standpoint, without inferring any behind-the-scenes-false-hope-miracle-work, it would seem that SE's ability to generate results is severely lacking. And if we aren't paying customers privy to content, then aren't we at the very least testers who can help SE with feedback? You can say we don't deserve content, but shouldn't SE capitalise on the fact that we are here to test it?

    And on an unrelated note, Im pretty sure the foundational changes that SE is laying does not prevent them from implementing mounts, jump, and UI changes.
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  5. #5
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    Quote Originally Posted by Vesperia View Post
    From an observational standpoint, without inferring any behind-the-scenes-false-hope-miracle-work, it would seem that SE's ability to generate results is severely lacking. And if we aren't paying customers privy to content, then aren't we at the very least testers who can help SE with feedback? You can say we don't deserve content, but shouldn't SE capitalise on the fact that we are here to test it?

    And on an unrelated note, Im pretty sure the foundational changes that SE is laying does not prevent them from implementing mounts, jump, and UI changes.
    The problem is that your observations (and everyone elses) are lacking. We know that they have been working on these core features since the beginning of the year- that's no speculation- but we don't know in what scope, and we most likely won't before they either implement the changes to the live servers or show us what they've accomplished through other means. Either way before this happens all of our observations will be a shot in the dark, nothing more.

    Despite this the fact that they're working behind the scenes tells us nothing about their ability to generate results. We can only find out after we see the results. So far we have not, so it's still up in the air.

    When it comes to testing, I can't see there being a massive advantage for having 30k testers as opposed to, say, 3k. Right now there's plenty, that much I know.

    Lastly, the people working on foundational changes are people not working on mounts nor jump. Different features require different amounts of resources and manpower. SE has more features to work on than other developers- a situation they can only blame themselves for- but it's a fact nonetheless. Allocating programmers unfamiliar with the game, the engine and the code to the project is simply not a viable option either. With more people, management becomes harder and harder as well. More is not always better, in this case.
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    Last edited by Betelgeuzah; 06-02-2011 at 09:36 PM.

  6. #6
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    Quote Originally Posted by Betelgeuzah View Post
    Allocating programmers unfamiliar with the game, the engine and the code to the project is simply not a viable option either.
    You make it sound like SE's stable of programmers are a bunch of idiots or something. They can learn if they have to.

    Most of them over there are all using the same engine, anyway. That was the whole point of Crystal Tools - a unified in-house custom-made engine so that everyone is familiar with the programming, even if they are from different teams.
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  7. #7
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    Quote Originally Posted by Rentahamster View Post
    You make it sound like SE's stable of programmers are a bunch of idiots or something. They can learn if they have to.

    Most of them over there are all using the same engine, anyway. That was the whole point of Crystal Tools - a unified in-house custom-made engine so that everyone is familiar with the programming, even if they are from different teams.
    Yes, they can learn- does that mean the process will be any faster? Managing a bunch of ignorant programmers (not saying this in an insulting tone) will not make the process any faster- it will slow them down, if anything. Especially if the feature ends up being full of bugs, and you bet it will be. it's not just about being familiar with the engine or the code either- the people need to work together efficiently, and the existing team, top management aside perhaps, can work with each other better than some random-san's from the 5 floors below can. That's more important than you'd think.

    MMO is not a normal game and can't be developed like one. Even the Crystal tools is a greatly modified version of it- how much does this game remind you of versus or XIII? It's not as simple as being able to program for XIV if you worked for XIII.

    It's a risky move and may end up hurting them more than helping them- not to mention it slows down their other projects.

    They may have pulled some workforce from XI, though, that's reasonable considering the similarities between the two, and the fact both games are worked on in the same dev division.
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    Last edited by Betelgeuzah; 06-02-2011 at 10:03 PM.