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Thread: 2.1 and us

  1. #91
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Sinaloa View Post
    I made a list with things that need a change:

    -
    -
    -

    Thats basicly all. The rest is well balanced. Do not muddle this up with the rest is useful.
    The raise needs to be fixed. Doesn't make sense that a fresh raise can take damage but can't be healed.
    (0)

  2. #92
    Player
    Luso's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    295
    Character
    Sally Syrup
    World
    Sargatanas
    Main Class
    Ninja Lv 60
    Quote Originally Posted by whiskeybravo View Post
    The raise needs to be fixed. Doesn't make sense that a fresh raise can take damage but can't be healed.
    I believe they said something was being done about it this patch.
    (0)
    Adventure, that's the life for me!

  3. #93
    Player
    Tahldon's Avatar
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    489
    Character
    Tahldon Boyoikoh
    World
    Hyperion
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by CalvatE View Post
    I think this pretty much sums up how everyone feels about Cure III.
    I'd like to not be included in this statement. I actually cannot believe that I'm seeing that people have an issue with this ability.

    I've seen that people have a macro for Cure III in order for other players to gather up so that they can get healed as a group, but given what the Tanks and the DDs are doing, that's too much to ask them to try and gather up for a specific heal. They have other jobs to tend to whereas it's our job to make sure that their health issues are taken care of.


    Personally, I consider it an ordeal of timing, specifically when there are lots of close ranged melee players engaging an enemy, where I can use this ability without qualms. Usually, if there are Dragoons in the party, they are the guys one would want to use this on, because they have attacks that put them at the flank of the enemy (which puts them in between the tank(s) or other melee, which are usually at the hind of the enemy). Use Cure III on that DRG and it's usually a done deal.

    Considering the range on Medica and Medica II as AOE heals, I really don't think that Cure III needs any work, if anything, I will agree that it's a tad bit expensive MP-wise, but other than that, I don't see why it should have a complete overhaul.
    (0)
    Well... "Common" sense isn't all that common anymore, now is it?

  4. #94
    Player
    Euphe's Avatar
    Join Date
    Aug 2013
    Posts
    166
    Character
    Euphe Liefe
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    /micon "Cure III"
    /mk triangle <t>
    /p Stack on ▲ <se.2>
    /ac "Cure III" <triangle>
    /wait 3
    /mk triangle <triangle>

    If anyone needs it.
    (0)

  5. #95
    Player
    Euphe's Avatar
    Join Date
    Aug 2013
    Posts
    166
    Character
    Euphe Liefe
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Someone in my LS said that they plan on raising the exp gain from dungeons in 2.1; is this true? If it is then that's gonna be cool imo. Dungeons that are not AK or WP seem to be under-used most often; at least on my server.
    (0)

  6. #96
    Player
    Tlamila's Avatar
    Join Date
    Sep 2013
    Posts
    1,469
    Character
    Ainslie Tinley
    World
    Omega
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Euphe View Post
    Someone in my LS said that they plan on raising the exp gain from dungeons in 2.1; is this true? If it is then that's gonna be cool imo. Dungeons that are not AK or WP seem to be under-used most often; at least on my server.
    Yes it's true, and by a nice margin, I can't remember how much exactly. I'm pretty enthusiast about it, maybe people will do less fates and more dungeons now.
    (0)

  7. #97
    Player
    Euphe's Avatar
    Join Date
    Aug 2013
    Posts
    166
    Character
    Euphe Liefe
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Aye, good to hear! Fates are fun but only for a little while; then they get kind of dull. Dungeons never get boring and by making them easily accessible at any level I think (hope) we will see a decline in under-skilled players during end game content. Not that I have an issue in helping others get better that is.
    (0)

  8. 12-16-2013 06:41 PM


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