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Thread: 2.1 and us

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  1. #1
    Player

    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    324
    Oh I comprehend the -enmity +mana regen component, but it's on 180second cooldown.
    It gives roughly 1,000 mana and cuts enmity by 50%.

    It costs ~500mp when I've got something like ~4500mp total
    So roughly looking at ~11 casts maximum there.

    My problem isn't that I'm gaining enmity, my problem is the rapid speed in which I gain enmity.
    For instance, a BLM can cast 11 spells and still be sat on yellow comfortably.
    A WHM will accumulate red within 5.

    This isn't a serious problem, but I think it would be nice to have a slightly reduced enmity gain for the DPS WHM dishes out.
    I'm absolutely fine as it is, because it just makes you think more and carefully balance your skills, but quality of life!
    The mana constrictions alone are the reason it doesn't work to spam 11 holy, being red also is a kick in the teeth.
    (0)

  2. #2
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by UlricCraft View Post
    For instance, a BLM can cast 11 spells and still be sat on yellow comfortably.
    A WHM will accumulate red within 5.
    I don't think that's the right comparison to make. BLM is probably targeting the tanks target, which helps control enmity.. Holy is AoE so it's pulling additional enemies, not just the tanks main target. Unless you are talking about a blm spamming Flare 11 times, in which case everything should have been dead by that point lol

    Sounds like your tank may need more AoE theat vs single target threat
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