WHM:
- reworking of Cure III (yalm+ hopefully but wouldn't mind a potency increase)
- maybe a buff of Raise?
SCH:
- Pets stay in Steady
- Selene Buff

WHM:
- reworking of Cure III (yalm+ hopefully but wouldn't mind a potency increase)
- maybe a buff of Raise?
SCH:
- Pets stay in Steady
- Selene Buff
Server: Sargatanas || Main Job: Scholar || Chocobo: Bonchon

Sorry, meant tweak. Raijinken covered the point below. I think they could tweak Raise to have different animations depending on area. Similar to consuming food. I can just toss out food if it expires in dungeon whereas, if nothing is going on, I sit and watch myself nibble.
With Raise, we don't really need the "tractor" animation (borrowing from FFXI there) or the body up in the air animation (or at least not both).
Server: Sargatanas || Main Job: Scholar || Chocobo: Bonchon

Why we should get the relic weapon for the our job because it dont have a speacial ability or Weapon skills because I see Relic weapon pointless please whats the plan for them

It doesn't have any unique abilities, no. What it does have is the highest magic damage (which is the biggest factor in how much your cures and dps do), highest MND (2nd biggest factor) and highest VIT (gives you more HP which is always nice).
As for 'plans' we simply don't know yet. Yoshi-P has stated that they kept gear stats very simple when launching the game to maintain balance, but that it was possible in the future that weapons could have more unique effects.

I remember them saying they will be fixing the vulnerability issue with the animation on Raise, Resurrection and any limit break that resurrects so I guess that can be considered a buff?
Personally, I would like to see Cure III have more range and perhaps a slight increase in healing potency because right now, I find it only useful when the party is stacking but perhaps that was what the development team had intended it for...
Besides that, I don't think the White Mage will see any other changes.
It's pretty obvious it's intended for stacking not wide-range usage. Maybe also "It cures the tank and the melee too!"
It just doesn't really do the latter because the range is so tight, though.
Daenerys_Sedai, I just can't get over your name lol. awesome reference, aes sedai. And YES! I'm tired of Cure III being bashed, because it really acts in place of benny when benny is on cooldown on those WP speedruns...but that is not its intended use. 4y as an AOE?? Come on SE, with all the hate you make us generate, at least give us a good AOE heal on top of Medica II....especicially since it generates such low hate, and we get a free one 15% of the time!
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