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Thread: 2.1 and us

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  1. #1
    Player
    Daenerys_Sedai's Avatar
    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    409
    Character
    Daenerys Sedai
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    WHM:
    - reworking of Cure III (yalm+ hopefully but wouldn't mind a potency increase)
    - maybe a buff of Raise?

    SCH:
    - Pets stay in Steady
    - Selene Buff
    (3)
    Server: Sargatanas || Main Job: Scholar || Chocobo: Bonchon

  2. #2
    Player Whippet's Avatar
    Join Date
    Jan 2012
    Posts
    264
    Character
    Maple Flavor
    World
    Balmung
    Main Class
    Conjurer Lv 51
    Quote Originally Posted by Daenerys_Sedai View Post
    WHM:
    - reworking of Cure III (yalm+ hopefully but wouldn't mind a potency increase)
    - maybe a buff of Raise?

    SCH:
    - Pets stay in Steady
    - Selene Buff
    ? /10 char
    (1)

  3. #3
    Player
    Daenerys_Sedai's Avatar
    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    409
    Character
    Daenerys Sedai
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Whippet View Post
    ? /10 char
    Sorry, meant tweak. Raijinken covered the point below. I think they could tweak Raise to have different animations depending on area. Similar to consuming food. I can just toss out food if it expires in dungeon whereas, if nothing is going on, I sit and watch myself nibble.

    With Raise, we don't really need the "tractor" animation (borrowing from FFXI there) or the body up in the air animation (or at least not both).
    (0)
    Server: Sargatanas || Main Job: Scholar || Chocobo: Bonchon

  4. #4
    Player
    Blacksoul23's Avatar
    Join Date
    Aug 2013
    Posts
    3
    Character
    Blacksoul Hellgates
    World
    Sargatanas
    Main Class
    Lancer Lv 50

    Whats the point of havig a relic+1 whats so special of having this weapon

    Why we should get the relic weapon for the our job because it dont have a speacial ability or Weapon skills because I see Relic weapon pointless please whats the plan for them
    (0)

  5. #5
    Player Whippet's Avatar
    Join Date
    Jan 2012
    Posts
    264
    Character
    Maple Flavor
    World
    Balmung
    Main Class
    Conjurer Lv 51
    Quote Originally Posted by Blacksoul23 View Post
    Why we should get the relic weapon for the our job because it dont have a speacial ability or Weapon skills because I see Relic weapon pointless please whats the plan for them
    my head hurts
    (3)

  6. #6
    Player
    Alkimi's Avatar
    Join Date
    Jan 2012
    Posts
    713
    Character
    Alkimi Asura
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Blacksoul23 View Post
    Why we should get the relic weapon for the our job because it dont have a speacial ability or Weapon skills because I see Relic weapon pointless please whats the plan for them
    It doesn't have any unique abilities, no. What it does have is the highest magic damage (which is the biggest factor in how much your cures and dps do), highest MND (2nd biggest factor) and highest VIT (gives you more HP which is always nice).

    As for 'plans' we simply don't know yet. Yoshi-P has stated that they kept gear stats very simple when launching the game to maintain balance, but that it was possible in the future that weapons could have more unique effects.
    (0)

  7. #7
    Player
    RaijinkenXIII's Avatar
    Join Date
    Oct 2013
    Location
    Lavender Beds
    Posts
    73
    Character
    Raijinken Yggdrasil
    World
    Ultros
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Daenerys_Sedai View Post
    WHM:
    - reworking of Cure III (yalm+ hopefully but wouldn't mind a potency increase)
    - maybe a buff of Raise?

    SCH:
    - Pets stay in Steady
    - Selene Buff
    I remember them saying they will be fixing the vulnerability issue with the animation on Raise, Resurrection and any limit break that resurrects so I guess that can be considered a buff?

    Personally, I would like to see Cure III have more range and perhaps a slight increase in healing potency because right now, I find it only useful when the party is stacking but perhaps that was what the development team had intended it for...

    Besides that, I don't think the White Mage will see any other changes.
    (0)

  8. #8
    Player
    Rbstr's Avatar
    Join Date
    Aug 2013
    Posts
    512
    Character
    Robin Ster
    World
    Sargatanas
    Main Class
    Marauder Lv 70
    Quote Originally Posted by RaijinkenXIII View Post
    Personally, I would like to see Cure III have more range and perhaps a slight increase in healing potency because right now, I find it only useful when the party is stacking but perhaps that was what the development team had intended it for...
    It's pretty obvious it's intended for stacking not wide-range usage. Maybe also "It cures the tank and the melee too!"
    It just doesn't really do the latter because the range is so tight, though.
    (0)

  9. #9
    Player
    farkinbastages's Avatar
    Join Date
    Oct 2013
    Posts
    12
    Character
    Farkin Bastage
    World
    Goblin
    Main Class
    Conjurer Lv 50
    Daenerys_Sedai, I just can't get over your name lol. awesome reference, aes sedai. And YES! I'm tired of Cure III being bashed, because it really acts in place of benny when benny is on cooldown on those WP speedruns...but that is not its intended use. 4y as an AOE?? Come on SE, with all the hate you make us generate, at least give us a good AOE heal on top of Medica II....especicially since it generates such low hate, and we get a free one 15% of the time!
    (0)